Winning with tourism in Civilization 5 involves strategically managing your culture, tourism output, and great people. SIXT.VN provides travel solutions to experience cultural wonders firsthand. A successful cultural victory relies on understanding culture sources, tech paths, and effective policies, making cultural exchange & heritage tourism key components.
Contents
- 1. What Are The Key Sources Of Culture In Civ 5?
- 2. How Do Golden Ages Impact A Cultural Victory In Civ 5?
- 3. What Is The Role Of Great People In A Cultural Victory In Civ 5?
- 4. What Tech Path Should I Follow For A Cultural Victory In Civ 5?
- 5. What Cultural Policies Are Essential For Tourism In Civ 5?
- 6. How Does The Number Of Cities Affect My Tourism In Civ 5?
- 7. How Should I Start Building My Civilization For A Cultural Victory In Civ 5?
- 8. What Buildings Should I Prioritize For Cultural Victory In Civ 5?
- 9. How Important Are City-State Allies In Civ 5 Tourism Victory?
- 10. How Do Religion Choices Impact Cultural Tourism Victory In Civ 5?
- 11. Essential Wonders To Prioritize In Civ 5 For A Tourism Victory?
- 12. Optimizing Great Person Generation For A Civ 5 Tourism Victory?
- 13. How Can I Optimize My Capital City For A Tourism Victory In Civ 5?
- 14. How Do I Deal With Religious Civilizations That Spread Their Religion?
- 15. What Are The Best Pantheon Beliefs For A Tourism Victory?
- 16. How Can I Manage Happiness Effectively For A Tourism Victory?
- 17. What Strategies Can I Use To Secure Cultural City-State Alliances?
- 18. How Can I Use The Freedom Ideology Effectively For A Tourism Victory?
- 19. How Does World Congress Impact A Tourism Victory?
- 20. When Should I Build The Utopia Project For A Tourism Victory?
- 21. Which Civilizations Are Best Suited For A Tourism Victory?
- 22. What Are Some Advanced Strategies For A Tourism Victory In Civ 5?
- 23. What Are The Challenges Of Achieving A Tourism Victory?
- 24. Can You Provide A Step-By-Step Guide For Achieving A Tourism Victory?
- 25. What Are The Most Common Mistakes Players Make When Trying For A Tourism Victory?
- 26. What Victory Conditions Should I Disable?
- 27. How Do World Wonders Affect Cultural Tourism?
- 28. How Does Difficulty Affect Tourism Victory In Civ 5?
- 29. How Should I Use Great Works Of Art, Writing, And Music?
- 30. How Do Tourism And Culture Work Together In Civ 5?
1. What Are The Key Sources Of Culture In Civ 5?
City-based culture, puppet culture, cultural city-state culture, culture due to religion, culture due to happiness, and culture from kills are key sources of culture in Civ 5. Each of these sources requires a different strategy.
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City-Based Culture: This is the primary source of culture and is divided into terrain-based, building-based, artist-based, wonder-based, and policy-based culture. Terrain-based culture includes landmarks, holy sites, and terrain enhanced by pantheons. Building-based culture includes monuments, amphitheaters, opera houses, museums, broadcast towers, and religious buildings. Artist-based culture comes from artist specialists, each producing 3 culture per turn. Wonder-based culture comes from both the inherent culture of wonders and the Constitution policy, which adds 2 culture to each wonder. Policy-based culture comes from Tradition and Liberty openers, the Military Tradition policy in Honor, and the French UA.
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Puppet Culture: This is similar to city culture, but with a -25% modifier. Puppet cities rarely run artists, prioritize cultural buildings, cannot have religious buildings bought in them, and do not have wonders not already there on conquest.
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Cultural City-State Culture: This source of culture does not increase cultural policy costs. The value is doubled if you are an ally instead of just a friend, and it increases as you progress through the eras.
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Culture Due to Religion: This comes from the World Church founder belief. As with city-states, it can significantly increase culture per turn without increasing cultural policy costs.
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Culture Due to Happiness: With Mandate of Heaven, a policy in Piety, half of your excess happiness becomes culture. This effect persists in a golden age, making it effectively 60% of your excess happiness.
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Culture from Kills: Killing barbarians gives culture to civilizations with the Honor opener, and killing any unit gives culture to the Aztecs. The culture is based on the combat strength of the unit killed.
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Culture Due to a Golden Age: All other sources of culture are multiplied by 20% during a golden age. Golden ages can be obtained by building the Taj Mahal, through the policies Representation and Reformation, through happiness, or by using a great artist.
2. How Do Golden Ages Impact A Cultural Victory In Civ 5?
Golden ages significantly boost culture output, extending their duration through specific wonders, policies, and civ abilities is crucial. Prioritize happiness management.
The base duration of a golden age triggered by Taj Mahal, Representation, Reformation, or happiness is 10 turns. This is extended to 15 turns with Chichen Itza, 20 turns with the Freedom finisher, and again by another 5 turns if you are Darius.
The base duration of a golden age triggered by a great artist is 8 turns. This is extended to 12 turns with Chichen Itza, to 16 turns with the Freedom finisher, and again by another 4 turns if you are Darius.
Excess happiness does not contribute to culture until you have Mandate of Heaven. Excess happiness also does not accumulate to a golden age when you are in a golden age, which means that you will most likely have only 1 or 2 golden ages from happiness in a given game.
Never use a great artist to start a golden age before opening up Freedom. Instead, plant it. Save the “eternal golden age” aided by great artists either for burning through Freedom faster or even plant them all the way up until you have the Freedom Finisher, which extends golden age durations from all sources including great artists.
3. What Is The Role Of Great People In A Cultural Victory In Civ 5?
Great artists are essential for culture generation and golden ages. Understanding how great person counters work is crucial for strategic play.
You can get great artists from faith (purchasing great artists with the Freedom policy tree), from Wonders (with the Tower of Pisa and the Louvre), from the Liberty finisher, from the Maya UA, and from accumulating points in cities. It is important to understand how each of these interact with the “great person counter,” which, when incremented, will increase the costs of future great people from points.
Faith – no effect to the counter. Aim to get 3 great artists from faith during post-Industrial times (1000, 1500, and 2500 faith).
Tower of Pisa and the Louvre – increment the counter. The Porcelain Tower does too, but Hagia Sophia does not.
Liberty finisher – increments the counter.
Maya UA – increments the counter unless it’s an admiral or general.
Babylonian UA – the Great Scientist from writing doesn’t increment the counter, making Babylon a viable civ choice for culture.
Accumulating points in cities – increments the counter. However, it is possible to time two or more great people to pop at the same time in one city. In this case, they will increment the counter multiple times, but they will be at the reduced point cost.
4. What Tech Path Should I Follow For A Cultural Victory In Civ 5?
Prioritize technologies that unlock cultural buildings and wonders, while also ensuring a strong science base for faster progression.
Start by getting pottery, writing, mining, and one or two luxury techs, not necessarily in that order. At Deity you may tech to Construction first, but below that you may prefer Currency first (if it’s a Petra location) or Philosophy first (otherwise, for National College). This isn’t anything particular to a cultural victory, because your priority in the first 50 turns is to set up a strong base (cities founded, beakers per turn and the rest up and running) from which to proceed. Indeed one of the worst mistakes you can make is to think that early game teching is unimportant to a cultural victory, as it is paramount and, very early on, your beakers are even more important than your culture. Getting National College up in the 70s is a good idea.
After Philosophy (National College and the Oracle) and Construction (Terracotta Army), tech to Civil Service (Chichen Itza and food). After Civil Service, tech to Education (universities). After Education, if you are able to get the wonder, tech to Chivalry for Alhambra (see below regarding this). Otherwise, tech to Acoustics for Sistine Chapel and the Opera House. After Acoustics, tech to Metal Casting and buy the Workshop in the capital. After Metal Casting, if you are able to get the wonder (easy on emperor or below), tech to Printing Press for the Leaning Tower of Pisa. Otherwise, tech to Architecture (Hermitage and Taj Mahal). After Architecture, tech to Navigation. Use Oxford to unlock Archaeology (Industrial era, museums, the Louvre). After Archaeology, tech to Scientific Theory (Public Schools). After Scientific Theory, tech to Radio (broadcast towers, Eiffel Tower). After Radio, tech to Fertilizer and Industrialization (food, production).
At this point you will either have a very strong level of science (possible with 4-5 cities and high population and observatories) or an anemic one (likely with 1-3 cities and no observatories). If you are in the strong science boat, tech to Plastics for Christo Redentor (use a GE – the Liberty finisher can provide it). If you have at least moderate science, get the Statue of Liberty with Replaceable Parts for a faster Utopia and tech to Plastics just to use the research lab or Christo Redentor for overflow when building Utopia. Otherwise, tech to Railroad, Biology, and Flight for some more production and to prepare a defense.
5. What Cultural Policies Are Essential For Tourism In Civ 5?
Tradition, Liberty, Piety, and Freedom are crucial for culture, science, and golden ages. Prioritize policies that boost culture output, reduce policy costs, and extend golden ages.
The most important policies for a cultural victory are in Freedom, but you can’t get them until the Industrial era. What you will need to get before then are the policies Representation (in Liberty) and Religious Tolerance (in Piety) in order to reduce the costs of policies. You are not, however, necessarily in a hurry to fill out piety. This will increase your culture per turn, but it will do nothing for your beakers per turn, causing you to get more policies before Industrial than you would otherwise and slowing down your completion of Freedom. What you need to start with are policies that will improve your science.
Those policies are Landed Elite and the Tradition Finisher (for more food), a policy tree that also gives you the much-needed Aristocracy (for wonder production) and Monarchy (for happiness). So you should start with filling out full Tradition. The faster you finish the Tradition policies, the more benefit it will provide to your science (and production and gold).
So your order of policies is full Tradition, Liberty Opener, Citizenship, Representation, Piety Opener, Mandate of Heaven, Organized Religion, Reformation, and then Religious Tolerance. You do have the option of mixing the order of the preceding policies, but you want exactly those policies before getting to Industrial. Then you want the Freedom Opener, Constitution, Civil Society, Democracy, Free Speech, and Universal Suffrage.
Freedom provides more great people production, less food required to feed the artist specialists, longer golden ages, and twice as much culture from landmarks. You will be painting the tiles around your capital with 8 or more landmarks and using the other great artists to start golden ages, so this is all critical to your strategy. You will win in less than 80 turns of completing the Freedom tree, conservatively, and that is with the ten most expensive policies ahead of you and building Utopia.
The last policy tree can be Patronage, Honor, or Commerce. Patronage is usually the best bet because of the science from Scholasticism, but Honor and Commerce have the potential to provide more happiness and/or culture, if that can matter more in the few turns left. Go for Aesthetics and Scholasticism immediately after Freedom for the most benefit.
Completing Liberty will give you a great person. It should be used for a great artist unless you are able to get Christo Redentor with the GE and you finished Liberty immediately after Freedom instead of another policy tree.
6. How Does The Number Of Cities Affect My Tourism In Civ 5?
The number of cities affects policy costs and culture output. A balance between wide and tall strategies is essential for optimizing culture and science.
On a standard map, additional cities increase policy costs (linearly, not exponentially) by a 15% factor that is reduced to 10% with Representation. On a large map, this goes down to a 10% factor reduced to 6.7% with Representation. On a huge map, this goes down to 7.5% reduced to a 5% factor with Representation. On a huge map, additional cities do not slow down your policy acquisition if they can get all their buildings up promptly (providing about 68 culture per turn in a Golden Age with the Sistine Chapel, Broadcast Tower, and five artists staffed) because you are not likely to achieve more than 1300 culture per turn with the capital alone. On the other hand, going very wide is completely ruled out as optimal, on a standard size map, where the break-even point is higher, because the scaling from great artist points degrades to the point where you don’t get any more from founding more cities and because you have to start the city early enough to build a wonder and cultural buildings. It is, however, possible, if you are a glutton for pain!
7. How Should I Start Building My Civilization For A Cultural Victory In Civ 5?
Focus on food and production to support city growth and wonder construction. Secure high-food locations and consider a mountain for the observatory.
Your starting location should always be high in food and should never be coastal unless there are only four or five water tiles. If your start doesn’t match that description, try to move onto a river and/or inland. Working landmarks and artists really taxes a city’s growth without a strong food location. A mountain for the observatory is not as important as food, and it isn’t needed for a typical 2-3 city strategy, but it is required for a 4-5 city high-science strategy and is highly desirable for a one-city game.
Unless you are on weird settings (tiny islands or no huts or Ethiopia), you will want scout first. You will want to get a free amphitheater in the capital, so build a monument before Legalism if you do not have a Petra start. If you do, either skip it or build Petra before researching Drama and Poetry. Skipping the monument entirely slows down finishing tradition, and that just isn’t necessary for a cultural victory in the way it helps a science victory; indeed, it slows down your science.
After scout and monument, if you are going for a multi-city game, you will want a worker and possibly a granary and/or shrine before you start building settlers. You should not build anything else before getting your settlers sorted out (through gold or production). So much depends on difficulty level, start, and how much gold you can abuse out of the AI. But the earlier you start your additional cities, the better. They can justify their drag on the culture costs better if they can get more buildings up in them. They have a much better chance of hard-building a wonder if they get going fast. Also, after Legalism is unlocked, adding cities to your empire will accelerate very early policy acquisition in Tradition because the free monument will increase culture per turn by more than 15%.
Overall, two or three cities should be considered the bog standard. More than that are not necessary to push up your gold and science, unless you are going for technologies more advanced than Radio. And a single city requires you to pull out some tricks with puppets, interfaith dialogue, and/or scholasticism and/or have a good start in order to get the required science. The second and third city will provide roughly 120 culture per turn between the amount in the city, if you get a wonder and broadcast tower, and just a single planted great artist, which is better than the 10% increased cultural costs. If the game goes on long enough, they also provide a second great artist to extend the golden age.
If you are going for a single-city game, you really want a high-food location with a mountain and a river in order to have adequate science. The tiles in the city radius become the only tiles in the game, so they need to be good. If it isn’t too great, then you will certainly do better with a multi-city game. If you can get science and gold by other means (including puppets) and aggressively secure cultural city states, you can finish very competitive times, possibly the fastest, with an OCC style. OCC without puppets, however, is not likely to be faster than one city with puppets or a strong 2 or 3 city game.
If you are going for a four or five city game, you really need to justify the investment with something special that you wouldn’t get by having only two or three cities. The only thing that really fits that description is Christo Redentor and/or the Sydney Opera House. You really need to be aggressive on building both culture and beakers if you are going to get them, with high food and mountainside locations for all of your cities. Christo Redentor is much more likely than the Sydney Opera House, which will require an extraordinarily talented player and 2 great engineers (in a non-capital coastal city) to pull off in time to make the victory faster.
8. What Buildings Should I Prioritize For Cultural Victory In Civ 5?
Prioritize cultural buildings, science buildings, and happiness buildings. Wonders should be built ASAP after getting the tech for them.
The basic priority for building order, outside of the capital and apart from wonders, is to have monument, library, granary, possibly a water mill or lighthouse or garden, university, workshop, amphitheater, opera house, possibly an observatory, museum, public school, and broadcast tower, in roughly that order. Shrines and temples are best built after opening piety whenever there is an opportunity. Happiness buildings are the next in priority (unless needed to avoid going negative). The wonder interrupts this order and needs to be up ASAP after getting the tech for it. Usually at least the university and/or workshop and/or opera house have to bought in order to get it all done reasonably fast.
The garden is very important only in the capital, where the wonders increase the base great artist point generation. The National College, Hermitage, the Ironworks, and Oxford University will be in the capital every game. You will also want to get the Great Temple when possible and the National Monument if ever there is a spare moment. The National Treasury is handy but, in a sort of catch-22, requires you to be able to afford marketplaces comfortably first; it can sometimes show up after broadcast towers in a multi-city game. With just 1 city, however, it is a high priority for picking up some of the gold not available through trade routes.
9. How Important Are City-State Allies In Civ 5 Tourism Victory?
Cultural city-state allies provide culture without increasing policy costs. Scout early, scout well, and get some military units out to complete the barbarian camp quests before the AI gets to them.
Whatever your number of cities, you will need to make it a priority to get cultural city state allies, and any city state allies are welcome. Scout early, scout well, and get some military units out to complete the barbarian camp quests before the AI gets to them.
10. How Do Religion Choices Impact Cultural Tourism Victory In Civ 5?
Pantheon choices and founder beliefs can significantly boost faith, culture, and science. Strategic religion choices are crucial for a cultural victory.
The strongest pantheon choices are desert folklore, desert folklore, desert folklore, stone circles, religious idols, goddess of festivals, and dance of the aurora. They will get you a religion out of a single shrine and generate the faith you need to get religious buildings, missionaries, and 3 great artists from faith. Without a faith pantheon, you need to invest in more buildings to get all this going.
However, there is an alternative, which your start may dish out to you. Taking a culture-generating pantheon (or even God of Craftsmen) can be combined with building Stonehenge or Hagia Sophia, buying off a religious city state, or settling a city next to a religious wonder such as Uluru, Sri Pada, Mt. Fuji, or Mount Sinai. Taking the divine inspiration follower belief will grant +2 faith per world wonder. On lower difficulties, with lots of wonders, this can generate more faith in any case.
For founder beliefs, you have five good choices.
- Tithe or Church Property – more money.
- World Church – more culture (better in the mid-level difficulties where other religions are weak but cities are large enough).
- Pilgrimage – more faith for great artists (another idea if you have no good pantheon, also reliant on other religions being weaker as is World Church).
- Interfaith Dialogue – more science (best on Emperor, Immortal, or Deity where other religions are strong).
Interfaith Dialogue takes some practice to be abused to great effect. You need a faith pantheon and high faith per turn to make it work. If you can enhance your religion in the medieval era and have about 50 faith per turn, it is great. Try to get the Great Mosque in order to improve the effect by 50% (3 use missionaries). Make sure you get open borders with a nearby religious civ with a large capital, but not with another civ. Run your missionaries into the other civ in order to “pre-attrition” them down to 250 strength. Then bomb the capital repeatedly. In one game you can get 6 missionaries, 3 times each, for 120 to 180 science each. That can be over a dozen turns of science. Stop buying missionaries in time to save for great artists in Industrial.
For follower beliefs, you have one mandatory choice, which is Cathedrals. On higher difficulties it is worth locking it in first, but on lower difficulties with a faith pantheon for fast religion you can wait until you enhance your religion. The reason it is so good is that it gives you an extra artist slot to use to generate more great artists.
For the second follower belief, you have three good choices.
- Religious Community – possibly the best, as it can shorten Utopia and benefits all cities to get buildings and wonders faster.
- Divine Inspiration – necessary if you do not get a faith pantheon.
- Religious Art – The fact that it is in the “cultural capital” means that it benefits from the multipliers there to become roughly 25 culture per turn late-game.
If you are beaten to all of these, any of the other building choices (mosques, monasteries, pagodas) or Choral Music provides a bit more culture (the latter being preferable if you can’t buy two rounds of buildings before Industrial or if you need to use the faith to buy missionaries or great prophets – i.e., if you haven’t chosen tithe).
For the enhancer belief, religious texts or itinerant preachers can provide some oomph to tithe, church property, world church, or pilgrimage, while reliquary for extra faith is always good.
11. Essential Wonders To Prioritize In Civ 5 For A Tourism Victory?
Securing wonders like Sistine Chapel, Hermitage, and Taj Mahal is essential. These wonders provide culture multipliers, free great artists, and extend golden ages.
Wonder | Benefit | Era |
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Sistine Chapel | +25% culture in the city | Renaissance |
Hermitage | +50% culture in the city, requires Opera House in all cities | Industrial |
Taj Mahal | Triggers a Golden Age | Medieval |
Chichen Itza | Extends Golden Ages by 5 turns | Medieval |
Louvre | Contains 2 slots for Great Works of Art, +4 culture, +2 tourism | Industrial |
Uffizi | Grants a free Great Artist | Renaissance |
Eiffel Tower | +12 Happiness | Industrial |
Broadway | Grants a free Great Musician | Atomic |
Sydney Opera House | +5 Culture, +5 tourism, Great Musician specialist slot | Modern |
Christo Redentor | +2 tourism to all World Wonders | Atomic |
Porcelain Tower | +50% Research while at peace, +2 Great Scientist points | Renaissance |
Leaning Tower of Pisa | Grants a free Great Person | Medieval |
Alhambra | +20% Culture in the city it’s built in and it is a Military building. | Medieval |
National College | Boosts city’s science output and unlocks new research opportunities. | Ancient |
12. Optimizing Great Person Generation For A Civ 5 Tourism Victory?
Great artists are essential for generating culture and triggering golden ages. Maximize great person points in your cultural capital and use faith to purchase great artists.
Great Person | Benefit |
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Great Artist | Creates Great Work of Art, triggers Golden Age, plants Landmark |
Great Writer | Creates Great Work of Writing, triggers Golden Age, creates a Political Treatise for Influence |
Great Musician | Creates Great Work of Music, performs a concert tour for Tourism |
13. How Can I Optimize My Capital City For A Tourism Victory In Civ 5?
Focus on food, production, and culture. The capital should house key wonders, national wonders, and artist specialists.
Building/Wonder | Benefit |
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National College | Boosts city’s science output and unlocks new research opportunities. |
Hermitage | +50% culture in the city, requires Opera House in all cities |
Ironworks | Boosts Production and unlocks new industrial technologies. |
Oxford University | Provides additional science output and grants a free technology. |
Great Temple | Generates faith points and provides religious benefits. |
National Monument | Increases culture output and accelerates social policy acquisition. |
Garden | Increases Great People generation in the city and boosts city’s food output. |
Alhambra | +20% Culture in the city it’s built in and it is a Military building. |
14. How Do I Deal With Religious Civilizations That Spread Their Religion?
Employ Interfaith Dialogue to gain science from their missionaries. Maintain a strong defense and use missionaries to spread your religion.
For founder beliefs, you have five good choices.
- Tithe or Church Property – more money.
- World Church – more culture (better in the mid-level difficulties where other religions are weak but cities are large enough).
- Pilgrimage – more faith for great artists (another idea if you have no good pantheon, also reliant on other religions being weaker as is World Church).
- Interfaith Dialogue – more science (best on Emperor, Immortal, or Deity where other religions are strong).
Interfaith Dialogue takes some practice to be abused to great effect. You need a faith pantheon and high faith per turn to make it work. If you can enhance your religion in the medieval era and have about 50 faith per turn, it is great. Try to get the Great Mosque in order to improve the effect by 50% (3 use missionaries). Make sure you get open borders with a nearby religious civ with a large capital, but not with another civ. Run your missionaries into the other civ in order to “pre-attrition” them down to 250 strength. Then bomb the capital repeatedly. In one game you can get 6 missionaries, 3 times each, for 120 to 180 science each. That can be over a dozen turns of science. Stop buying missionaries in time to save for great artists in Industrial.
15. What Are The Best Pantheon Beliefs For A Tourism Victory?
Pantheon beliefs like Desert Folklore, Stone Circles, and Religious Idols can provide early faith for founding a religion. Culture-generating pantheons can also be effective.
The strongest pantheon choices are desert folklore, desert folklore, desert folklore, stone circles, religious idols, goddess of festivals, and dance of the aurora. They will get you a religion out of a single shrine and generate the faith you need to get religious buildings, missionaries, and 3 great artists from faith. Without a faith pantheon, you need to invest in more buildings to get all this going.
However, there is an alternative, which your start may dish out to you. Taking a culture-generating pantheon (or even God of Craftsmen) can be combined with building Stonehenge or Hagia Sophia, buying off a religious city state, or settling a city next to a religious wonder such as Uluru, Sri Pada, Mt. Fuji, or Mount Sinai. Taking the divine inspiration follower belief will grant +2 faith per world wonder. On lower difficulties, with lots of wonders, this can generate more faith in any case.
16. How Can I Manage Happiness Effectively For A Tourism Victory?
Happiness is crucial for triggering golden ages. Build happiness buildings, trade for luxuries, and ally with mercantile city-states.
With mandate of heaven, a policy in Piety, half of your excess happiness becomes culture. This effect persists in a golden age, making it effectively 60% of your excess happiness. While this is not the first priority for building culture per turn, it should always be considered. Trading for luxuries from other civilizations, allying mercantile city states, building happiness buildings, finding or exploiting natural wonders, taking certain policies, building happiness buildings, and building happiness wonders all have positive effect and can add to your culture per turn, without increasing cultural policy costs (as founding another city would).
17. What Strategies Can I Use To Secure Cultural City-State Alliances?
Scout early, fulfill their quests, and protect them from barbarian attacks. Invest in Patronage social policies for increased influence.
Whatever your number of cities, you will need to make it a priority to get cultural city state allies, and any city state allies are welcome. Scout early, scout well, and get some military units out to complete the barbarian camp quests before the AI gets to them.
18. How Can I Use The Freedom Ideology Effectively For A Tourism Victory?
Freedom provides more great people production, longer golden ages, and increased culture from landmarks. Focus on policies like Constitution, Civil Society, and Universal Suffrage.
Freedom provides more great people production, less food required to feed the artist specialists, longer golden ages, and twice as much culture from landmarks. You will be painting the tiles around your capital with 8 or more landmarks and using the other great artists to start golden ages, so this is all critical to your strategy. You will win in less than 80 turns of completing the Freedom tree, conservatively, and that is with the ten most expensive policies ahead of you and building Utopia.
19. How Does World Congress Impact A Tourism Victory?
Propose resolutions that benefit your culture, such as World Fair and International Games. Block resolutions that hinder your progress.
The World Congress can be used to boost your cultural output or hinder the progress of your rivals. Resolutions like World Fair, International Games, and Cultural Heritage Sites can provide significant boosts to your culture and tourism output. Conversely, resolutions that ban luxury resources or hinder your trade routes can negatively impact your economy and happiness.
20. When Should I Build The Utopia Project For A Tourism Victory?
Build the Utopia Project after maximizing your culture output and securing key wonders. Use great engineers to rush the project and overflow production.
21. Which Civilizations Are Best Suited For A Tourism Victory?
France, Brazil, England, and Greece are well-suited for a tourism victory due to their unique abilities and bonuses.
Civilization | Unique Ability |
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France | +2 culture per city before Steam Power, wonders built in the capital provide +2 tourism. |
Brazil | +100% Great Person generation during Golden Ages, Tourism output increased by 20% during Golden Ages |
England | +2 movement for naval units, +2 Spy slots, +2 Great Work of Art slots |
Greece | +1 culture per city-state ally, +25% Great People generation |
22. What Are Some Advanced Strategies For A Tourism Victory In Civ 5?
Time great people spawns, abuse Interfaith Dialogue, and optimize city placement for maximum culture and tourism.
- Time Great People Spawns: Coordinate the spawning of great people to maximize their benefits. For example, time a great artist to appear at the same time as a great engineer to rush Alhambra.
- Abuse Interfaith Dialogue: Use Interfaith Dialogue to gain science from spreading your religion to other civilizations. Pre-attrition missionaries and repeatedly bomb the capital for maximum science.
- Optimize City Placement: Place cities strategically to maximize culture, tourism, and science. Secure high-food locations, mountains for observatories, and access to cultural city-states.
23. What Are The Challenges Of Achieving A Tourism Victory?
Managing happiness, competing for wonders, and defending against aggressive civilizations are key challenges.
- Managing Happiness: Maintaining high happiness is crucial for triggering golden ages and avoiding unrest. Trade for luxuries, build happiness buildings, and ally with mercantile city-states to manage happiness effectively.
- Competing for Wonders: Securing key wonders is essential for boosting culture and tourism output. Prioritize technologies that unlock wonders and use great engineers to rush their construction.
- Defending Against Aggressive Civilizations: Protect your cities from barbarian attacks and defend against aggressive civilizations that may try to conquer your empire. Build a strong military and form alliances with friendly civilizations.
24. Can You Provide A Step-By-Step Guide For Achieving A Tourism Victory?
- Early Game: Focus on food, production, and culture. Build a scout, monument, and worker. Secure high-food locations and found your second and third cities.
- Mid Game: Prioritize cultural buildings, science buildings, and happiness buildings. Research technologies that unlock key wonders like Sistine Chapel and Hermitage. Secure cultural city-state alliances and found a religion.
- Late Game: Adopt the Freedom ideology and focus on policies that boost culture output, extend golden ages, and increase great people generation. Build the Utopia Project and defend your empire.
25. What Are The Most Common Mistakes Players Make When Trying For A Tourism Victory?
Neglecting science, failing to manage happiness, and not prioritizing cultural buildings are common mistakes.
- Neglecting Science: Science is crucial for researching technologies that unlock cultural buildings and wonders. Prioritize science buildings and secure science city-state alliances.
- Failing to Manage Happiness: Happiness is essential for triggering golden ages and avoiding unrest. Manage happiness effectively by trading for luxuries, building happiness buildings, and allying with mercantile city-states.
- Not Prioritizing Cultural Buildings: Cultural buildings are essential for generating culture and tourism. Prioritize cultural buildings in your cities and build wonders that provide culture multipliers.
26. What Victory Conditions Should I Disable?
Disabling diplomatic and domination victories can make it easier to focus on achieving a tourism victory.
You can adjust the game settings to disable certain victory conditions. Disabling diplomatic and domination victories can make it easier to focus on achieving a tourism victory without worrying about other civilizations winning through those means. However, be aware that this may also make the game less challenging.
27. How Do World Wonders Affect Cultural Tourism?
World Wonders significantly boost cultural output and tourism. Constructing wonders like the Sistine Chapel and Louvre is crucial.
- World Wonders that provide culture, such as the Sistine Chapel and the Hermitage, directly increase your cultural output.
- Wonders like the Louvre and the Uffizi Palace provide slots for Great Works of Art, further boosting your culture and tourism.
- Some wonders, like the Taj Mahal and Chichen Itza, trigger or extend Golden Ages, which provide a significant boost to your culture and tourism.
28. How Does Difficulty Affect Tourism Victory In Civ 5?
Higher difficulties require a stronger focus on science and defense. Adjust your strategy based on the difficulty level.
- Deity: On Deity difficulty, AI civilizations start with significant advantages, making it challenging to compete for wonders and secure cultural city-state alliances. Focus on building a strong science base and defending against aggressive civilizations.
- Emperor: On Emperor difficulty, AI civilizations are more competitive but still manageable. Prioritize cultural buildings, science buildings, and happiness buildings. Secure cultural city-state alliances and found a religion.
- Prince: On Prince difficulty, AI civilizations are less competitive, making it easier to achieve a tourism victory. Focus on building a strong cultural base and expanding your empire.
29. How Should I Use Great Works Of Art, Writing, And Music?
Maximize tourism output by placing Great Works in buildings with tourism bonuses. Consider theming bonuses for added culture and tourism.
- Place Great Works in buildings with tourism bonuses, such as museums and broadcast towers.
- Consider theming bonuses for added culture and tourism. Theming bonuses occur when certain combinations of Great Works are placed in the same building.
- Trade Great Works with other civilizations to diversify your collection and maximize tourism output.
30. How Do Tourism And Culture Work Together In Civ 5?
Culture generates social policies, while tourism influences other civilizations. Tourism must outpace the culture of other civs to win.
In Civilization 5, culture and tourism are two distinct but interconnected mechanics that are essential for achieving a cultural victory.
- Culture is the primary means of acquiring social policies, which provide various benefits to your civilization, such as increased production, science, and happiness. Culture is generated by buildings, wonders, great people, and other sources.
- Tourism, on the other hand, is the primary means of influencing other civilizations. Tourism is generated by great works, wonders, and other sources.
In order to achieve a cultural victory, you must generate more tourism than any other civilization’s culture output. This means that you must focus on building a strong cultural base and generating a significant amount of tourism.
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