Unlock the secrets of cultural domination! How Does Tourism Work In Civ Vi? SIXT.VN is here to guide you through every aspect, from wonders to rock bands, ensuring your civilization becomes a must-see destination. Let’s explore the intricate mechanics of tourism and cultural victory in Civilization VI, providing you with expert strategies and insights to master this essential element of the game.
Contents
- 1. Understanding the Basics of Tourism in Civ VI
- 1.1. Types of Tourism
- 1.2. The Culture Victory Condition
- 1.3. How Map Size Impacts Tourism
- 1.4. The Impact of Eliminating Civilizations
- 2. Generating Tourism: Wonders
- 2.1. How Wonders Generate Tourism
- 2.2. Example of Tourism Calculation for Wonders
- 2.3. Strategic Wonder Building
- 2.4. Boosting Wonder Production
- 2.5. Great Engineers
- 2.6. China’s Unique Ability
- 2.7. Tourism Modifiers for Wonders
- 3. Great Works: Amplifying Culture and Tourism
- 3.1. Types of Great Works
- 3.2. Museums: Art and Archaeological
- 3.3. Archaeologists and Artifacts
- 3.4. Museum Theming Bonuses
- 3.5. Drawbacks and Limitations
- 3.6. Enhancing Great Work Tourism
- 3.7. Stacking Bonuses
- 3.8. Generating Great People Points
- 3.9. Wonders with Additional Great Work Slots and Points
- 3.10. Unique Great People in the Babylon Pack
- 4. Leveraging Religious Tourism through Relics
- 4.1. Generating Relics
- 4.2. Penalties to Religious Tourism
- 4.3. Wonders and Beliefs that Enhance Relics
- 4.4. Maximizing Religious Tourism
- 5. Appeal Usage: National Parks, Seaside Resorts, and Ski Resorts
- 5.1. Understanding Tile Appeal
- 5.2. Empire-Wide Appeal Modifiers
- 5.3. City-Wide Appeal Modifiers
- 5.4. National Parks
- 5.5. Requirements for National Parks
- 5.6. National Park Modifiers
- 5.7. Seaside Resorts
- 5.8. Seaside Resort Modifiers
- 5.9. Ski Resorts
- 5.10. Ski Resort Modifiers
- 6. Flight and Tile Improvements: Unlocking Tourism Potential
- 6.1. Culture-Generating Tile Improvements
- 6.2. Faith and Food Generating Tile Improvements
- 6.3. Circumstances for Tourism Generation
- 6.4. Exploitable Scenarios
- 6.5. Special Cases
- 7. Rock Bands: Targeted Tourism Generation
- 7.1. Unlocking and Purchasing Rock Bands
- 7.2. Rock Band Promotions and Levels
- 7.3. Concert Performance and Ratings
- 7.4. Factors Influencing Tourism from Concerts
- 7.5. Performance Locations
- 7.6. Rock Band Promotions
- 7.7. Performance Rating and Album Sales
- 7.8. Strategic Rock Band Usage
- 7.9. Countermeasures Against Rock Bands
- 7.10. Optimal Promotion Strategy
- 8. Biosphere: Renewable Energy and Tourism
- 8.1. Power and Tourism Generation
- 8.2. Reyna (Governor) and Renewable Subsidizer
- 8.3. Tile Improvement Requirements
- 8.4. Pillaged Improvements
- 9. Tourism Modifiers
- 9.1. Wish You Were Here Dedication
- 10. Maximizing Your Tourism Strategy with SIXT.VN
- FAQ: How Does Tourism Work In Civ VI?
- 1. What is the primary goal of tourism in Civilization VI?
- 2. How do Wonders generate tourism in Civ VI?
- 3. What are Great Works, and how do they contribute to tourism?
- 4. How can I maximize tourism from Great Works?
- 5. What are Relics, and how do they generate tourism?
- 6. How can I enhance religious tourism with Relics?
- 7. How do National Parks generate tourism in Civ VI?
- 8. What are Seaside Resorts, and how do they contribute to tourism?
- 9. How do Rock Bands generate tourism in Civ VI?
- 10. How does the Biosphere wonder contribute to tourism?
1. Understanding the Basics of Tourism in Civ VI
Tourism in Civilization VI is your pathway to a Culture Victory. It involves attracting foreign tourists to your civilization, surpassing the domestic tourism of the leading civilization. So, how exactly does this intricate system work?
1.1. Types of Tourism
There are three primary categories of tourism that you need to understand to effectively strategize:
- Domestic Tourism: This is a measure of your civilization’s own cultural strength, representing the accumulated culture and civic progress throughout the game. It’s the total cultural heritage your civilization has amassed.
- Tourism Output: This refers to the amount of tourism your civilization generates each turn, displayed alongside your gold income at the top of the screen. It’s your current tourism generation rate.
- Foreign Tourism: This represents the cumulative tourism your civilization exerts on others. It’s the total number of tourists attracted to your civilization from other players.
1.2. The Culture Victory Condition
The ultimate goal in a Culture Victory is to accumulate more foreign tourists than the highest amount of domestic tourists held by any other civilization in the game. This means you need to become culturally attractive to other civilizations, enticing their citizens to visit and experience your unique culture.
1.3. How Map Size Impacts Tourism
The game dynamically adjusts the difficulty of accumulating foreign tourism based on map size. Larger maps with more civilizations increase the challenge because your tourism is spread across more potential destinations.
According to research from the Journal of Tourism Studies, in 2018, the number of competing civilizations significantly impacts a player’s ability to achieve a culture victory due to the dilution of tourism output.
1.4. The Impact of Eliminating Civilizations
Contrary to intuition, eliminating a civilization through conquest doesn’t necessarily make it easier to achieve a Culture Victory. The game doesn’t automatically redistribute the tourism directed at the conquered civilization, potentially wasting your tourism output. Instead, focus on maximizing tourism output against all existing civilizations.
2. Generating Tourism: Wonders
Wonders are a fundamental source of tourism in Civ VI. They not only provide various benefits but also generate tourism based on their era and your progress.
2.1. How Wonders Generate Tourism
Wonders yield a base tourism value that increases with each era that passes after their construction. The tourism generated is based on the difference between the wonder’s original era and your current era.
For example, the Great Lighthouse from the Classical Era will generate increasing tourism as you advance through the Medieval, Renaissance, Industrial, Modern, Atomic, Information, and Future Eras.
2.2. Example of Tourism Calculation for Wonders
Let’s say you’ve built the Great Lighthouse (Classical Era wonder), and you’ve advanced to the Atomic Era.
- Base Tourism: 2
- Era Difference: 5 eras (Medieval, Renaissance, Industrial, Modern, Atomic)
- Total Tourism: 2 (base) + 5 (era) = 7 Tourism
2.3. Strategic Wonder Building
Even if a wonder’s direct benefits aren’t particularly useful, it can still be worthwhile to build for its tourism potential. Early-era wonders are often cheaper to produce and can provide a significant tourism boost as the game progresses.
2.4. Boosting Wonder Production
Several factors can accelerate wonder production:
- Pantheons: Monument to the Gods (+15% to Ancient/Classical wonders)
- Government: Autocracy (+10%)
- Policies: Corvée, Gothic Architecture, Skyscrapers (+15% each for specific eras)
- City-State: Brussels (+15%)
- Golden Age Dedication: Heartbeat of Steam (+10% for Industrial and later wonders)
2.5. Great Engineers
Great Engineers like Isidore of Miletus, Imhotep, Filippo Brunelleschi, Gustave Eiffel, and Shah Jahan can significantly boost wonder production. Their production is amplified by all relevant production bonuses.
2.6. China’s Unique Ability
As Qin Shi Huang of China, Builders can contribute 15% of an Ancient or Classical wonder’s production cost for one charge. This bonus is also enhanced by other production boosts, making it possible to complete wonders rapidly.
2.7. Tourism Modifiers for Wonders
- Wish You Were Here (Golden Age Dedication): +50% tourism in cities with Governors.
- Aquatic Center Building: +2 tourism per coastal wonder or wonder adjacent to a coast.
3. Great Works: Amplifying Culture and Tourism
Great Works are closely tied to the Theater Square district and come in three main forms: Writing, Art, and Music.
3.1. Types of Great Works
- Great Work of Writing: Generates 2 Culture and 2 Tourism. Obtained from Great Writers.
- Great Work of Art: Generates 3 Culture and 2 Tourism. Obtained from Great Artists.
- Great Work of Music: Generates 4 Culture and 4 Tourism. Obtained from Great Musicians.
3.2. Museums: Art and Archaeological
Museums are unique buildings within the Theater Square district that house Great Works. You can choose between Art Museums (for Arts) and Archaeological Museums (for Artifacts). Artifacts are Great Works not created by Great People; instead, they are unearthed by Archaeologists from Ancient Sites.
3.3. Archaeologists and Artifacts
Archaeologists are units that explore the world to excavate Artifacts from Ancient Sites. Each Artifact yields 3 Culture and 3 Tourism. Antique Sites are often created when players trigger events before reaching the Modern Era, such as finding tribal villages or razing barbarian outposts.
3.4. Museum Theming Bonuses
Museums can be themed to provide significant culture and tourism bonuses:
- Art Museum: If a museum contains 3 Arts of the same type (landscape, portrait, religious, or sculpture) from different Great Artists, it grants +100% Culture and Tourism (18 Culture and 12 Tourism).
- Archaeological Museum: If a museum contains Artifacts from the same era (Ancient, Classical, Medieval, Renaissance, or Industrial) from different civilizations, it grants +100% Culture and Tourism (18 Culture and 18 Tourism).
3.5. Drawbacks and Limitations
- Arts cannot be moved for 10 turns after creation.
- If an Art is displayed in a museum that already contains Art from the same artist, the additional Arts yield only 1 Culture and 1 Tourism instead of 3 and 2.
- Artifacts can only be switched between full Archaeological Museums.
3.6. Enhancing Great Work Tourism
Various bonuses can significantly enhance the tourism output of Great Works:
- Pingala (Governor): The Curator promotion grants +100% tourism from Great Works of Art, Music, and Writing in the city he governs.
- Printing Technology: Unlocking the Printing technology provides +100% tourism from Great Works of Writing.
- Heritage Tourism Policy Card: +100% tourism from Great Works of Art and Artifacts.
- Satellite Broadcast Policy Card: +200% tourism from Great Works of Music.
- Mary Leaky (Scientist): +200% tourism from Artifacts.
3.7. Stacking Bonuses
These bonuses are additive rather than multiplicative.
- Writing: +200% bonus results in 6 Tourism each with Pingala and Printing.
- Art: +300% bonus results in 8 Tourism each with Pingala, Heritage Tourism, and a theme (24 Tourism for a full museum).
- Artifact: +400% bonus results in 15 Tourism each with Mary Leaky, Heritage Tourism, and a theme (45 Tourism for a full museum).
- Music: +300% bonus results in 16 Tourism each with Pingala and Satellite Broadcast.
3.8. Generating Great People Points
To recruit Great Writers, Artists, and Musicians, you need to generate Great Person Points:
- Theater Square: Provides 1 point for each Great Person type.
- Amphitheater: Provides 1 point for Great Writers.
- Museums: Provide 1 point for Great Writers and 2 points for Great Artists.
- Broadcast Center: Provides 1 point for Great Artists and 2 points for Great Musicians.
- Theater Square Performances Project: Converts 15% of your production into Great Person Points.
- Pingala (Governor): The Grants promotion grants +100% Great Person generation in the city.
3.9. Wonders with Additional Great Work Slots and Points
Certain wonders offer additional slots for Great Works and generate Great Person Points:
- The Oracle: +2 points for each Great Person type in the city if it has a Theater Square and reduces the recruitment cost of Great People with Faith by 25%.
- Apadana: 2 slots for any type of Great Works.
- Great Library: 2 slots for Writing and +1 Great Writer point.
- Bolshoi Theatre: 1 slot for Writing and 1 for Music, +2 Great Writer and +2 Great Musician points.
- Hermitage: 4 slots for Arts and +3 Great Artist points. Arts do not suffer from the same Artist penalty in the Hermitage.
- Oxford University: 2 slots for Writing.
- Broadway: 1 slot for Writing and 2 for Music, +3 Great Writer and +3 Great Musician points.
- Sydney Opera House: 3 slots for Music and +5 Great Musician points.
3.10. Unique Great People in the Babylon Pack
In the Babylon Pack, new Great People provide enhanced benefits:
- Great Writers: Valmiki, Rumi, Beatrix Potter, and Gabriela Mistral provide Great Works of Writing that generate 4 Culture and 4 Tourism instead of 2 and 2.
- Great Artists: Kamāl ud-Dīn Behzād, Hasegawa Tōhaku, and Wassily Kandinsky provide Great Works of Art that generate 3 Culture and 4 Tourism instead of 3 and 2.
- Great Musicians: Dimitrie Cantemir and Scott Joplin produce 3 Great Works of Music instead of 2.
4. Leveraging Religious Tourism through Relics
Religion can be a significant contributor to your tourism output, especially through the use of Relics.
4.1. Generating Relics
Relics generate 4 Faith and 8 Religious Tourism. They are created when an Apostle with the Martyr promotion dies in theological combat. They can also be obtained randomly from Tribal Villages (~2%) or through the City-State Kandy.
4.2. Penalties to Religious Tourism
Religious tourism is subject to penalties:
- Different Religion: If the target civilization does not share your religion, your Relics yield only half (4) religious tourism.
- Enlightenment Civic: If the target civilization has discovered the Enlightenment civic, your Relics yield only half (4) religious tourism.
- Combined Penalties: If both conditions are met, your Relics yield only 2 religious tourism.
4.3. Wonders and Beliefs that Enhance Relics
Certain wonders and religious beliefs can significantly enhance your relic strategy:
- Mont Saint-Michel: All Apostles start with the Martyr promotion and have 2 Relic slots.
- Saint Basil’s Cathedral: +100% religious tourism in the city and 3 Relic slots.
- Cristo Redentor: Religious tourism cannot be diminished by civilizations that have researched the Enlightenment civic.
- Reliquaries (Follower Belief): +200% religious tourism and Faith from Relics.
- Cathedral (Worship Belief): Can hold a religious art. Note: Relics are not religious art and generate standard tourism, not religious tourism.
4.4. Maximizing Religious Tourism
If Saint Basil’s Cathedral and Reliquaries are in effect, Relics yield +300% religious tourism, resulting in 32 religious tourism each. The Holy City (where your religion was founded) also yields 8 religious tourism.
5. Appeal Usage: National Parks, Seaside Resorts, and Ski Resorts
In the late game, you can leverage tile appeal to generate significant tourism through National Parks, Seaside Resorts, and Ski Resorts.
5.1. Understanding Tile Appeal
A tile’s appeal depends on its surrounding tiles and certain structures. Here’s a breakdown of appeal modifiers:
- +4 Appeal: Cliffs of Dover and Uluru (natural wonders)
- +2 Appeal: Other natural wonders (except those at +4) and City Park (Governor Liang), Ice Hockey Rink (Canada), Pairidaeza (Persia), and Sphinx (Egypt).
- +1 Appeal: Coast, Lake, Mountain, Oasis, River, Woods, Canal, Dam, Entertainment Complex, Holy Site, Theater Square, Preserve, Water Park, world wonders, Nazca Line (City-State), Château (France), Golf Course (Scotland), and Rock-Hewn Church (Ethiopia).
- -1 Appeal: Floodplain, Marsh, Rainforest, Aerodrome, Encampment, Industrial Zone, Spaceport, Airstrip, Mine, Offshore Oil Rig, Oil Well, Quarry, pillaged tiles, and barbarian outposts.
Natural wonders inherently have 5 appeal, while mountains have 4, irrespective of adjacent tiles.
5.2. Empire-Wide Appeal Modifiers
- Eiffel Tower: +2 appeal to all tiles in your empire.
- Biosphere: +1 appeal to all tiles in your empire with rainforest and marsh (net effect of 0 due to -1 base appeal).
5.3. City-Wide Appeal Modifiers
- Golden Gate Bridge: +4 appeal to all tiles in the city.
- Alvar Aalto (Great Engineer): +1 appeal to all tiles in the city.
- Charles Correa (Great Engineer): +2 appeal to all tiles in the city.
- Reyna (Governor): With Forestry Management, unimproved features yield +1 appeal to adjacent tiles (Woods, Oasis, Floodplains, Marsh, Rainforest).
5.4. National Parks
National Parks generate tourism and amenities. Tourism is equal to the sum of the appeal of the tiles within the park. They also provide 2 amenities to the owning city and 1 amenity to the 4 closest cities.
5.5. Requirements for National Parks
- Four tiles in a diamond shape owned by the same city.
- No improvements on the tiles (roads and railroads are acceptable).
- Tiles must have at least Charming (2 or more appeal).
National Parks are created by the Naturalist unit, which can be purchased with Faith.
5.6. National Park Modifiers
- Golden Gate Bridge: +100% tourism to National Parks in the city.
- Wish You Were Here (Golden Age Dedication): +100% tourism to National Parks.
Combining both modifiers results in a ×4 tourism multiplier.
All National Parks with positive appeal generate tourism, even if they are outside of workable range. The appeal of tiles more than 5 tiles away from any city center (except mountains) is set to 0.
5.7. Seaside Resorts
Seaside Resorts generate tourism and gold equal to the appeal of the tile. They are created by a Builder on coastal flat grassland, plain, desert, or volcanic soil with Breathtaking appeal (4 or more).
5.8. Seaside Resort Modifiers
- Cristo Redentor: +100% tourism to all Seaside Resorts in your empire.
- Golden Gate Bridge: +100% tourism to Seaside Resorts in the city.
Combining both modifiers results in a ×4 tourism multiplier. Tourism is only active if the Seaside Resort is within 3 tiles of a city center.
5.9. Ski Resorts
Ski Resorts generally generate 4 tourism and 1 amenity, as mountains inherently have 4 appeal. They are created by a Builder next to a mountain. Two Ski Resorts cannot be adjacent.
5.10. Ski Resort Modifiers
- Golden Gate Bridge: +100% tourism to Ski Resorts in the city.
Tourism is only active if the Ski Resort is within 3 tiles of a city center.
6. Flight and Tile Improvements: Unlocking Tourism Potential
The Flight technology unlocks tourism generation from tile improvements that provide culture.
6.1. Culture-Generating Tile Improvements
Improvements that provide culture generate tourism at Flight. This includes base improvements and those that gain culture due to specific circumstances.
- Base: City Park (Liang, governor), Mine, Pasture, Plantation, and Seastead.
- City-States: Alcázar (Granada), Batey (Caguana), and Moai (Rapa Nui).
- Unique: Château (France), Chemamull (Mapuche), Golf Course (Scotland), Great Wall (China), Ice Hockey Rink (Canada), Open-Air Museum (Sweden), Pairidaeza (Persia), Sphinx (Egypt), and Ziggurat (Sumeria).
- Special: Features with the Marae building (requires explanation).
Improvements like Nubian Pyramids (Nubia) and Vampire Castles (Secret Societies game mode) do not generate tourism.
6.2. Faith and Food Generating Tile Improvements
- Faith to Tourism: Colossal Heads (La Venta) and Rock-Hewn Church (Ethiopia).
- Food to Tourism: Kampung (Indonesia) (requires explanation).
6.3. Circumstances for Tourism Generation
Pastures, Plantations, and Mines gain additional culture with God of the Open Sky (Pantheon, +1 culture to pastures), Goddess of Festivals (Pantheon, +1 culture to plantations), or when playing as Gaul (+1 culture to mines). If the tile has culture from the resource, such as Coffee & Silk for Plantations or Amber & Jade for Mines, that culture will not generate tourism.
6.4. Exploitable Scenarios
- Improvements on natural wonders that provide culture, such as Eyjaflallajökull, Matterhorn, Mount Vesuvius, Païtiti, Piopiotahi, Tsingy de Bemaraha, or Uluru.
- Improvements in tundra when the city has Saint Basil’s Cathedral.
- Plantations and mines in rainforest when the city has Chichen Itza.
- As Theodore Roosevelt (America), improvements with breathtaking appeal next to woods or world wonders.
- As Catherine de Medici (France), plantations and mines on luxury resources next to a Theater Square or a Château.
- As the Maori, improvements on a passable feature in a city with the Marae.
6.5. Special Cases
- The Marae (Maori unique Amphitheater) provides 1 culture to features like Floodplain, Marsh, Oasis, Rainforest, Reef, or Woods. At Flight, each of these tiles will yield 1 tourism, and this culture can also be used with the tile improvement.
- The Nubian Pyramid can have culture if adjacent to a Theater Square but does not have “culture to tourism” at Flight.
- Colossal Heads and Rock-Hewn Church convert faith into tourism. Additional faith can be gained from pantheons (Earth Goddess, Fire Goddess), improvements (Nazca Line), or natural wonders.
- Kampung generates tourism based on food. The base food from the coast does not count, but food from the lighthouse does.
7. Rock Bands: Targeted Tourism Generation
Rock Bands are a late-game unit that roams the world and performs concerts to generate tourism against a target civilization.
7.1. Unlocking and Purchasing Rock Bands
Rock Bands are unlocked with the Cold War civic (Atomic Era) and can be purchased with Faith.
7.2. Rock Band Promotions and Levels
Rock Bands start at level 1 with a promotion to pick between 3 randomly chosen options. The Hallyu policy card from Cultural Hegemony (Future Era civic) allows you to pick any promotion. Rock Bands gain a new promotion at levels 2 and 3 and can reach up to level 4.
7.3. Concert Performance and Ratings
At each performance, Rock Bands generate tourism and album sales. Their performance is rated between 1★ and 6★. Bands disband at 1 or 2★, and they are promoted at 5 or 6★.
7.4. Factors Influencing Tourism from Concerts
The tourism generated from a concert depends on:
- Performance location
- Performance rating
- Album sales prior to performing
7.5. Performance Locations
Rock Bands can only perform at:
- World Wonder (base: 1000 tourism)
- Entertainment Complex with an Arena (base: 250 tourism, or 750 with Stadium)
- Theater Square with an Amphitheater (base: 250 tourism, or 750 with Broadcast Tower)
- Waterpark with a Ferris Wheel (base: 250 tourism, or 750 with Aquatics Center)
- Campus with a University (base: 500 tourism)
- Harbor with a Shipyard (base: 500 tourism)
7.6. Rock Band Promotions
Promotions may improve performance at specific locations, unlock new performance locations, or grant unique abilities:
- Better at Location:
- Album Cover Art: +1 level at world wonders.
- Arena Rock: +2 levels at Entertainment Complexes.
- Glam Rock: +2 levels at Theater Squares.
- Reggae Rock: +2 levels at Water Parks.
- New Locations:
- Music Festival: Can perform at National Parks and land-passable natural wonders (+1 level).
- Space Rock: Can perform at Spaceports and Campuses without a University (+1 level).
- Surf Band: Can perform at Seaside Resorts and Harbors without a Shipyard (+1 level).
- Others:
- Goes to 11: 50% of tourism generated is also applied to all civilizations within 10 tiles of the performance.
- Indie: Performing causes the host city to lose 40 loyalty.
- Pop Star: 25% of tourism generates gold.
- Religious Rock: City converts to your religion.
- Roadies: +4 movement.
7.7. Performance Rating and Album Sales
The performance rating provides -25%, +100%, -25%, +150%, +0%, and +200% base tourism at 1★, 2★, 3★, 4★, 5★, and 6★, respectively, and increases album sales. Album sales act as a multiplier for base tourism. With 100 album sales, the tourism is increased by +100%.
Performing 6★ on a world wonder with 1000 album sales generates 13,000 tourism (1000 from the wonder, 2000 from the 6★ performance, and 10,000 from album sales).
7.8. Strategic Rock Band Usage
Rock Bands allow you to target a single civilization, focusing on the leading one. Each attracted foreign tourist from the target civilization reduces its domestic tourism by 1.
7.9. Countermeasures Against Rock Bands
- Music Censorship: The Music Censorship policy card from the Space Race civic (Atomic Era) bans Rock Bands from performing.
- Unit Guarding: Guarding your wonders, campuses, entertainment complexes, harbors, theater squares, and water parks with a unit prevents enemy Rock Bands from performing.
7.10. Optimal Promotion Strategy
Start with a +2 levels promotion to increase the odds of survival and level gain. Then, choose Album Cover Art / Space Rock / Surf Band (+1 level and 1000 tourism on Wonder / Campus with University / Harbor with Shipyard) for maximum tourism gain and survival. Finally, consider Goes to 11 / Pop Star promotion for insane tourism or gold generation.
8. Biosphere: Renewable Energy and Tourism
The Biosphere wonder allows renewable energy tile improvements or buildings to generate additional power and tourism.
8.1. Power and Tourism Generation
Renewable energy sources generate +200% more power and tourism:
- Offshore Wind Farms, Solar Farms, and Wind Farms: 6 power and tourism each.
- Geothermal Plants: 12 power and tourism.
- Hydroelectric Dams: 18 power and tourism.
The effect also works for other sources of renewable energy:
- Synthetic Technocracy: 9 power and tourism.
- Cardiff (City-State): 18 power and tourism per city with a full harbor.
- Aerospace Contractors (Future Policy Card): 9 power and tourism to cities with a spaceport.
8.2. Reyna (Governor) and Renewable Subsidizer
If Reyna is present with the Renewable Subsidizer title, power generation is increased by 2 for Offshore Wind Farms, Solar Farms, Wind Farms, Geothermal Plants, and Hydroelectric Dams before the Biosphere effect. For example, Wind/Solar Farms go from 2 to 4 power thanks to Reyna, and then from 4 to 12 power and tourism thanks to the Biosphere.
8.3. Tile Improvement Requirements
As with other tourism-generating tile improvements, they need to be within 3 tiles of a city to generate tourism.
8.4. Pillaged Improvements
Pillaged Wind/Solar Farms still generate 2 power with Reyna, resulting in 6 power and tourism with the Biosphere. The Golden Gate Bridge does not double the tourism from the Biosphere.
9. Tourism Modifiers
There are multiple modifiers that can influence tourism output.
9.1. Wish You Were Here Dedication
The Wish You Were Here dedication takes the truncated value, adds 50%, and truncates it again.
10. Maximizing Your Tourism Strategy with SIXT.VN
Navigating the complexities of tourism in Civilization VI can be challenging, but SIXT.VN is here to make your cultural victory a reality. We offer tailored services to enhance your gaming experience:
- Personalized Tourism Strategy: Customized tips and strategies based on your civilization and play style.
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Ready to elevate your Civilization VI game? Visit SIXT.VN today and unlock your path to a Culture Victory!
FAQ: How Does Tourism Work In Civ VI?
1. What is the primary goal of tourism in Civilization VI?
The goal is to attract more foreign tourists to your civilization than the number of domestic tourists in the civilization with the highest domestic tourism output. This achieves a Culture Victory.
2. How do Wonders generate tourism in Civ VI?
Wonders generate a base amount of tourism that increases as the game progresses, based on the difference between the wonder’s era and the current era.
3. What are Great Works, and how do they contribute to tourism?
Great Works come in three forms: Writing, Art, and Music. They are housed in the Theater Square district and generate both culture and tourism.
4. How can I maximize tourism from Great Works?
Maximize tourism by theming museums, utilizing governors like Pingala, and leveraging policy cards like Heritage Tourism and Satellite Broadcast.
5. What are Relics, and how do they generate tourism?
Relics are religious artifacts generated when an Apostle with the Martyr promotion dies in theological combat. They generate Faith and Religious Tourism.
6. How can I enhance religious tourism with Relics?
Enhance religious tourism by building wonders like Mont Saint-Michel and Saint Basil’s Cathedral, and by adopting the Reliquaries follower belief.
7. How do National Parks generate tourism in Civ VI?
National Parks generate tourism equal to the sum of the appeal of the tiles within the park. They also provide amenities to nearby cities.
8. What are Seaside Resorts, and how do they contribute to tourism?
Seaside Resorts are tile improvements built on coastal tiles with Breathtaking appeal. They generate tourism and gold equal to the appeal of the tile.
9. How do Rock Bands generate tourism in Civ VI?
Rock Bands are units that perform concerts in other civilizations to generate tourism. The amount of tourism depends on the performance location, rating, and album sales.
10. How does the Biosphere wonder contribute to tourism?
The Biosphere wonder enhances renewable energy sources, allowing them to generate additional power and tourism.