Are you looking to achieve a culture victory in Civilization VI? Understanding how to generate tourism is key, and SIXT.VN is here to guide you through it. This guide will cover everything from wonders and great works to appeal, rock bands, and more, ensuring your civilization becomes a top tourist destination and makes you a culture victory. Let’s explore the most effective strategies for cultural tourism.
Contents
- 1. Understanding Tourism Mechanics in Civ 6
- 1.1. Types of Tourism
- 1.2. How Tourism Works
- 2. Generating Tourism Through Wonders
- 2.1. Base Tourism and Era Bonus
- 2.2. Boosting Wonder Production
- 2.3. Tourism Modifiers for Wonders
- 3. Leveraging Great Works for Tourism
- 3.1. Types of Great Works
- 3.2. Museums and Theming Bonuses
- 3.3. Enhancing Great Work Tourism
- 3.4. Generating Great People Points
- 3.5. Great People from the Babylon Pack
- 4. Utilizing Relics for Religious Tourism
- 4.1. Religious Tourism Mechanics
- 4.2. Boosting Religious Tourism
- 5. Maximizing Appeal for Tourism
- 5.1. Understanding Appeal
- 5.2. Empire and City-Wide Appeal Modifiers
- 5.3. National Parks
- 5.4. Seaside Resorts
- 5.5. Ski Resorts
- 6. Flight and Tile Improvement Tourism
- 6.1. Culture-Based Tourism
- 6.2. Faith and Food-Based Tourism
- 6.3. Exploitable Scenarios
- 6.4. Special Cases
- 7. Rock Bands for Targeted Tourism
- 7.1. Rock Band Mechanics
- 7.2. Tourism Generation
- 7.3. Performance Locations
- 7.4. Promotions
- 7.5. Maximizing Rock Band Performance
- 8. Biosphere and Renewable Energy Tourism
- 8.1. Power and Tourism Generation
- 8.2. Governor Reyna Synergy
- 8.3. Tile Improvement Requirements
- 9. Conclusion: Achieving Cultural Victory with SIXT.VN
- FAQ: Creating Tourism in Civ 6
- 1. What is the most important factor in generating tourism in Civ 6?
- 2. How do wonders contribute to tourism in Civ 6?
- 3. What are Great Works and how do they generate tourism?
- 4. How can I increase tourism through appeal in Civ 6?
- 5. What is the role of Rock Bands in generating tourism?
- 6. How does the Biosphere wonder enhance tourism?
- 7. Can religion be used to generate tourism in Civ 6?
- 8. What tile improvements generate tourism at Flight?
- 9. How do pantheons affect tourism in Civ 6?
- 10. What strategies can I use to target a specific civilization with tourism?
1. Understanding Tourism Mechanics in Civ 6
Tourism is crucial for achieving a Culture Victory in Civilization VI. To effectively generate tourism, it’s essential to understand the different types and how they interact.
1.1. Types of Tourism
There are three main types of tourism in the game:
- Domestic Tourism: This represents the cultural attraction within a civilization, accumulated over the game through culture output and civic progress. Think of it as the baseline “cultural defense” you need to overcome.
- Tourism Output: This is the current amount of tourism your civilization generates each turn. You can see this value next to your gold per turn in the game’s top bar.
- Foreign Tourism: This is the amount of tourism your civilization has attracted from other civilizations. The Culture Victory is achieved by attracting more foreign tourists than the civilization with the highest domestic tourism.
1.2. How Tourism Works
The goal of a Culture Victory is to attract more foreign tourists than the domestic tourism of the leading opposing civilization. Conquering civilizations doesn’t necessarily help, as the game doesn’t adjust tourism calculations when a civilization is eliminated. It’s better to keep them around as potential tourists.
The game adjusts foreign tourism based on map size and the number of civilizations. More civilizations mean your tourism is spread thinner, making it harder to achieve victory.
2. Generating Tourism Through Wonders
Wonders are a significant source of tourism. They provide a base tourism yield that increases with each era that passes between when the wonder was built and the current era.
2.1. Base Tourism and Era Bonus
Each wonder yields 2 tourism, which increases by 1 for each era between the wonder’s era and your current era.
For example, if you build the Great Lighthouse (Classical Era) and your civilization is in the Atomic Era, the tourism output is calculated as follows:
- Base Tourism: 2
- Era Difference: 5 (Classical to Atomic)
- Total Tourism: 2 + 5 = 7
Therefore, it can be beneficial to build older wonders for their tourism potential, even if their other benefits are less significant.
2.2. Boosting Wonder Production
Several factors can boost wonder production, helping you secure these tourism sources:
- Pantheons: Monument to the Gods (+15% to ancient/classical wonders)
- Government: Autocracy (+10% to wonder production)
- Policies: Corvée, Gothic Architecture, Skyscrapers (+15% each for wonders from their respective eras)
- City-States: Brussels (+15% to wonder production)
- Golden Age Dedications: Heartbeat of Steam (+10% for industrial or later wonders)
Great Engineers like Isidore of Miletus, Imhotep, and Gustave Eiffel can also significantly boost wonder production. China, led by Qin Shi Huang, can use builders to complete 15% of the production of ancient or classical wonders per charge, further enhanced by production boosts.
2.3. Tourism Modifiers for Wonders
The golden age dedication “Wish You Were Here” provides +50% tourism in cities with governors. Additionally, the Aquatic Center building in a Water Park adds +2 tourism per coastal wonder or adjacent to a coast.
3. Leveraging Great Works for Tourism
Great Works, tied to the Theater Square district, are another primary source of tourism. There are three types of Great Works:
3.1. Types of Great Works
- Great Work of Writing: Yields 2 culture and 2 tourism. Great Writers generate two works, and Amphitheaters have two slots.
- Great Work of Art: Yields 3 culture and 2 tourism. Great Artists generate three works, and Art Museums have three slots.
- Great Work of Music: Yields 4 culture and 4 tourism. Great Musicians generate two works, and Broadcast Centers have one slot.
3.2. Museums and Theming Bonuses
Museums are unique and offer strategic choices:
- Art Museum vs. Archaeological Museum: Choose between displaying art or artifacts. Artifacts are acquired by archaeologists who dig up antique sites. These sites are often created when players perform actions before the Modern Era, such as finding tribal villages or razing barbarian outposts.
- Theming Bonuses: Museums can be themed to provide +100% culture and tourism. For Art Museums, this requires three arts of the same type (landscape, portrait, religious, or sculpture) from different Great Artists. For Archaeological Museums, artifacts must be from the same era and different civilizations.
- Drawbacks: Arts cannot be moved for 10 turns after creation, and displaying multiple arts from the same artist in one museum reduces their output. Artifacts can only be switched between full Archaeological Museums.
3.3. Enhancing Great Work Tourism
Several modifiers can enhance tourism from Great Works:
- Pingala (Governor): With the Curator title, Pingala provides +100% tourism from Great Works of Art, Music, and Writing in the city he governs.
- Printing Technology: Unlocking Printing provides +100% tourism from Great Works of Writing.
- Heritage Tourism Policy Card: Grants +100% tourism from Great Works of Art and Artifacts.
- Satellite Broadcast Policy Card: Provides +200% tourism from Great Works of Music.
- Mary Leaky (Scientist): Increases tourism from Artifacts by +200%.
These bonuses are additive, not multiplicative.
3.4. Generating Great People Points
To recruit Great Writers, Artists, and Musicians, you need to generate Great People points:
- Theater Square: Provides 1 point for each type of Great Person.
- Amphitheater: Adds 1 point for Great Writers.
- Museums: Provide 1 point for Great Writers and 2 points for Great Artists.
- Broadcast Center: Adds 1 point for Great Artists and 2 points for Great Musicians.
- Theater Square Performances Project: Converts 15% of your production into Great People points.
- Pingala (Governor): With the Grants title, Pingala provides +100% Great People generation in the city.
Certain wonders also provide additional slots or generate Great People points:
- The Oracle: +2 points for each type of Great Person in the city with a Theater Square.
- Apadana: Has 2 slots for any type of Great Works.
- Great Library: Has 2 slots of Writing and +1 Great Writer point.
- Bolshoi Theatre: Has 1 slot of Writing and 1 of Music, +2 Great Writer and +2 Great Musician points.
- Hermitage: Has 4 slots of Arts and +3 Great Artist points. Arts do not suffer from the same artist penalty in the Hermitage.
- Oxford University: Has 2 slots of Writing.
- Broadway: Has 1 slot of Writing and 2 of Music. +3 Great Writer and +3 Great Musician points.
- Sydney Opera House: Has 3 slots of Music and +5 Great Musician points.
3.5. Great People from the Babylon Pack
The Babylon Pack introduces more powerful Great People:
- Great Writers from Valmiki, Rumi, Beatrix Potter, and Gabriela Mistral give 4 culture and 4 tourism instead of 2 and 2.
- Great Artists from Kamāl ud-Dīn Behzād, Hasegawa Tōhaku, and Wassily Kandinsky give 3 culture and 4 tourism instead of 3 and 2.
- Great Musicians Dimitrie Cantemir and Scott Joplin produce 3 Great Works of Music instead of 2.
4. Utilizing Relics for Religious Tourism
Relics, linked to religion, yield 4 faith and 8 religious tourism. They are created when an Apostle with the Martyr promotion dies in theological combat. They can also be found in Tribal Villages or through the city-state Kandy.
4.1. Religious Tourism Mechanics
Religious tourism is unique to relics but can suffer penalties:
- Different Religion: If the target civilization doesn’t share your religion, the relic yields only half religious tourism.
- Enlightenment Civic: If the target civilization has discovered the Enlightenment civic, the relic also yields only half religious tourism.
- Combined Penalty: If both conditions are met, relics yield only 2 religious tourism instead of 8.
4.2. Boosting Religious Tourism
Several wonders and beliefs can enhance this strategy:
- Mont Saint-Michel: All Apostles start with the Martyr promotion and have 2 relic slots.
- Saint Basil’s Cathedral: +100% religious tourism in the city and 3 relic slots.
- Cristo Redentor: Religious tourism cannot be diminished by civilizations that have researched the Enlightenment civic.
- Reliquaries (Follower Belief): +200% religious tourism and faith from relics.
- Cathedral (Worship Belief): Can hold a religious art, though relics are not religious art.
If both Saint Basil’s Cathedral and Reliquaries are in effect, the relic yields +300% religious tourism, resulting in 32 tourism (not 48, unfortunately). The Holy City also yields 8 religious tourism.
5. Maximizing Appeal for Tourism
In the late game, appeal becomes a critical factor for tourism generation through National Parks, Seaside Resorts, and Ski Resorts.
5.1. Understanding Appeal
The appeal of a tile depends on its six adjacent tiles. Some tiles increase appeal, while others decrease it.
- +4 Appeal: Cliffs of Dover and Uluru (natural wonders).
- +2 Appeal: Other natural wonders (except those at +4), City Park (Governor Liang), Ice Hockey Rink (Canada), Pairidaeza (Persia), and Sphinx (Egypt).
- +1 Appeal: Coast, Lake, Mountain, Oasis, River, Woods, Canal, Dam, Entertainment Complex, Holy Site, Theater Square, Preserve, Water Park, world Wonders, Nazca Line (City-State), Château (France), Golf Course (Scotland), and Rock-Hewn Church (Ethiopia).
- -1 Appeal: Floodplain, Marsh, Rainforest, Aerodrome, Encampment, Industrial Zone, Spaceport, Airstrip, Mine, Offshore Oil Rig, Oil Well, Quarry, pillaged tile, and barbarian outpost.
A natural wonder has 5 appeal, ignoring adjacent tiles, while a mountain has 4 appeal, also ignoring adjacent tiles.
At the Conservation civic, an old-growth woods tile gains 1 appeal.
5.2. Empire and City-Wide Appeal Modifiers
- Eiffel Tower: +2 appeal to all tiles in your empire, even natural wonders and mountains.
- Biosphere: +1 appeal to all tiles in your empire with rainforest and marsh (resulting in 0 appeal).
- Golden Gate Bridge: +4 appeal to all tiles in the city, even natural wonders and mountains.
- Great Engineers: Alvaar Alto and Charles Correa add +1 and +2 appeal to all tiles in the city, respectively.
- Reyna (Governor): With Forestry Management, unimproved features yield +1 appeal to adjacent tiles.
5.3. National Parks
National Parks generate tourism and amenities. Tourism equals the sum of the appeal of the tiles within the park. Each park provides 2 amenities to the owning city and 1 amenity to the four closest cities.
To create a National Park, you need:
- Four tiles in a diamond shape owned by the same city.
- Tiles with no improvements (roads and railroads are acceptable).
- Tiles with at least Charming appeal (2 or more).
The Naturalist unit, bought with faith, creates National Parks. The Golden Gate Bridge doubles the tourism output of National Parks in the city it’s built in, and the “Wish You Were Here” golden age dedication provides an additional 100% tourism.
Important Note: Tiles five tiles away from any city center have their appeal set to 0, except for mountains.
5.4. Seaside Resorts
Seaside Resorts generate tourism and gold equal to the tile’s appeal. They are created by a builder on a coastal tile with Breathtaking appeal (4 or more).
The Cristo Redentor wonder doubles the tourism generated by all seaside resorts in your empire, and the Golden Gate Bridge doubles tourism in the city it’s built in.
Important Note: Seaside Resorts must be within three tiles of a city center to generate tourism.
5.5. Ski Resorts
Ski Resorts generate 4 tourism and 1 amenity, as mountains have a base appeal of 4. They are created by a builder adjacent to a mountain, and two ski resorts cannot be adjacent to each other.
The Golden Gate Bridge doubles the tourism output of ski resorts in the city it’s built in.
Important Note: Ski Resorts must be within three tiles of a city center to generate tourism.
6. Flight and Tile Improvement Tourism
The Flight technology allows certain tile improvements to generate tourism based on their culture output.
6.1. Culture-Based Tourism
Tile improvements that generate culture can yield tourism at Flight. This includes:
- Base: City Park, Mine, Pasture, Plantation, and Seastead.
- City-States: Alcázar, Batey, and Moai.
- Unique: Château, Chemamull, Golf Course, Great Wall, Ice Hockey Rink, Open-Air Museum, Pairidaeza, Sphinx, and Ziggurat.
- Special: Features with the Marae building.
Improvements like Nubian Pyramids and Vampire Castles do not generate tourism at Flight.
6.2. Faith and Food-Based Tourism
Some tile improvements generate tourism based on faith or food:
- Faith to Tourism: Colossal Heads and Rock-Hewn Church.
- Food to Tourism: Kampung.
Pastures, Plantations, and Mines gain additional culture with pantheons like God of the Open Sky and Goddess of Festivals, or when playing as Gaul. This allows them to generate tourism at Flight.
6.3. Exploitable Scenarios
- Improvements on natural wonders that provide culture, such as Eyjaflallajökull or Uluru.
- Improvements in the tundra with Saint Basil’s Cathedral.
- Plantations and Mines in the rainforest with Chichen Itza.
- America led by Theodore Roosevelt, with improvements having breathtaking appeal next to woods or world wonders.
- France led by Catherine de Medici, with Plantations and Mines on luxury resources next to a Theater Square or a Château.
- The Maori, with improvements on passable features in a city with the Marae.
6.4. Special Cases
- Marae: The unique Maori Amphitheater gives 1 culture to features like Floodplain, Marsh, Oasis, Rainforest, Reef, or Woods, each yielding 1 tourism at Flight.
- Nubian Pyramid: Can have culture if adjacent to a Theater Square but does not have “Culture to Tourism” at Flight.
- Colossal Heads and Rock-Hewn Church: Convert faith into tourism, benefiting from pantheons and natural wonders that provide faith.
- Kampung: The food output minus 1 equals the tourism output.
7. Rock Bands for Targeted Tourism
Rock Bands are powerful units unlocked with the Cold War civic that can generate significant tourism against a target civilization.
7.1. Rock Band Mechanics
- Unlocking and Acquisition: Rock Bands are unlocked with the Cold War civic and can be bought with faith.
- Promotions and Levels: They start at level 1 with a promotion to pick, or you can choose a promotion with the Hallyu policy card. They gain new promotions at levels 2 and 3, up to level 4.
- Performance and Disbanding: Performances are rated between 1 and 6 stars. They disband at 1 or 2 stars and are promoted at 5 or 6 stars.
7.2. Tourism Generation
The tourism generated by a Rock Band depends on:
- Performance Location: The base tourism varies greatly between locations.
- Performance Rating: The star rating affects the tourism output.
- Album Sales: Higher album sales increase tourism significantly.
7.3. Performance Locations
A Rock Band can perform at:
- World Wonder (base: 1000 tourism)
- Entertainment Complex with an Arena (base: 250 tourism, or 750 with Stadium)
- Theater Square with an Amphitheater (base: 250 tourism, or 750 with Broadcast Tower)
- Waterpark with a Ferris Wheel (base: 250 tourism, or 750 with Aquatics Center)
- Campus with an University (base: 500 tourism)
- Harbor with a Shipyard (base: 500 tourism)
7.4. Promotions
Promotions may allow better performance at specific locations or unlock new performance venues:
- Better at Location:
- Album Cover Art: +1 level at world Wonders.
- Arena Rock: +2 levels at Entertainment Complexes.
- Glam Rock: +2 levels at Theater Squares.
- Reggae Rock: +2 levels at Water Parks.
- New Locations:
- Music Festival: Can perform at National Parks and at land passable Natural Wonders (+1 level).
- Space Rock: Can perform at Spaceports and Campuses without Universities (+1 level).
- Surf Band: Can perform at Seaside Resorts and Harbors without Shipyards (+1 level).
- Others:
- Goes to 11: 50% of tourism generated is also applied to all civilizations within 10 tiles.
- Indie: Performing causes the host city to lose 40 loyalty.
- Pop Star: 25% of tourism generates gold.
- Religious Rock: City converts to your religion.
- Roadies: +4 movement.
7.5. Maximizing Rock Band Performance
Album sales significantly impact tourism. With 100 album sales, the base tourism is doubled. Performing a 6-star concert at a world wonder with 1000 album sales can generate 13,000 tourism.
Rock Bands are an excellent tool for targeting the leading civilization in domestic tourism, as each foreign tourist reduces their domestic tourism by 1. However, be aware of Music Censorship, a policy that bans Rock Band performances. You can also guard your wonders and other venues with units to prevent enemy Rock Bands from performing.
8. Biosphere and Renewable Energy Tourism
The Biosphere wonder allows renewable energy tile improvements and buildings to generate tourism from power.
8.1. Power and Tourism Generation
Renewable energy sources generate significant tourism with the Biosphere:
- Offshore Wind Farms, Solar Farms, and Wind Farms: 6 power and tourism each.
- Geothermal Plants: 12 power and tourism.
- Hydroelectric Dams: 18 power and tourism.
This also applies to other renewable energy sources, such as the Synthetic Technocracy civic, Cardiff’s suzerain bonus, and the Aerospace Contractors policy card.
8.2. Governor Reyna Synergy
Governor Reyna with the Renewable Subsidizer title increases power generation by 2 for various renewable energy sources, further boosting tourism with the Biosphere.
8.3. Tile Improvement Requirements
Tile improvements must be within three tiles of a city center to generate tourism, though the power itself doesn’t have the same restriction.
9. Conclusion: Achieving Cultural Victory with SIXT.VN
Creating tourism in Civilization VI requires a multifaceted approach. By understanding the mechanics of tourism, leveraging wonders, great works, relics, appeal, rock bands, and renewable energy, you can create a thriving cultural empire.
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FAQ: Creating Tourism in Civ 6
1. What is the most important factor in generating tourism in Civ 6?
The most important factor is maximizing your foreign tourism output by strategically utilizing wonders, great works, appeal, and rock bands to attract tourists from other civilizations.
2. How do wonders contribute to tourism in Civ 6?
Wonders provide a base tourism yield that increases with each era that passes between when the wonder was built and the current era, making them a valuable long-term investment.
3. What are Great Works and how do they generate tourism?
Great Works are artifacts created by Great People and housed in Theater Square districts, generating both culture and tourism. Theming bonuses in museums can significantly increase their output.
4. How can I increase tourism through appeal in Civ 6?
Maximize appeal by building National Parks, Seaside Resorts, and Ski Resorts in areas with high appeal tiles. Wonders like the Eiffel Tower and Golden Gate Bridge can also boost appeal across your empire or in specific cities.
5. What is the role of Rock Bands in generating tourism?
Rock Bands are late-game units that perform concerts in enemy territory to generate significant tourism against a target civilization, making them useful for focusing on the leading culture player.
6. How does the Biosphere wonder enhance tourism?
The Biosphere wonder allows renewable energy tile improvements and buildings to generate tourism from power, encouraging the development of sustainable energy sources for cultural benefits.
7. Can religion be used to generate tourism in Civ 6?
Yes, relics acquired through religious combat or city-states yield religious tourism, especially when combined with beliefs like Reliquaries and wonders like Saint Basil’s Cathedral.
8. What tile improvements generate tourism at Flight?
Tile improvements that generate culture, such as City Parks, Mines, Plantations, and unique improvements like Châteaus and Golf Courses, can generate tourism at Flight.
9. How do pantheons affect tourism in Civ 6?
Pantheons like God of the Open Sky and Goddess of Festivals provide additional culture to certain tile improvements, allowing them to generate tourism at Flight.
10. What strategies can I use to target a specific civilization with tourism?
Use Rock Bands to perform concerts in the target civilization’s cities, diminishing their domestic tourism and increasing your foreign tourism to achieve a cultural victory.