Are you aiming for a culture victory in Civilization V (Civ 5) and wondering which leader gives the biggest tourism boost? Let SIXT.VN be your guide to conquering the world with culture. Understanding the nuances of tourism generation is key, and we’ll explore the leaders and strategies that will maximize your cultural influence. Discover the secrets to attracting foreign tourists and achieving that coveted culture victory in Civ 5. Let’s dive into maximizing your tourism output and explore the best leaders to help you achieve cultural dominance, even if you are visiting Hanoi for the first time and need guidance about Hanoi travel!
1. How Does Tourism Work In Civ 5: A Detailed Explanation?
Understanding how tourism works in Civilization 5 is crucial for achieving a culture victory. Tourism generates foreign tourists, and culture generates domestic tourists. Your goal is to have more foreign tourists visiting your civilization than the number of domestic tourists in any other civilization.
1.1. The Basics of Culture and Tourism
- Culture: Each civilization generates one domestic tourist for every 100 culture accumulated. Culture is primarily generated through buildings, wonders, and policies.
- Tourism: Tourism is the key to attracting foreign tourists. It’s generated through Great Works, wonders, and certain buildings.
1.2. Stealing Tourists
You can “steal” another player’s domestic tourists by generating tourism towards them. The amount of tourism needed to steal a tourist depends on the number of players in the game.
- Formula: 200 * (Total number of players at the start of the game)
- Example: In a game with six players, you need to generate 200 * 6 = 1200 tourism to steal one tourist.
1.3. Tourism Modifiers
Tourism modifiers play a crucial role in how effectively you attract foreign tourists. These modifiers can significantly boost your tourism output.
-
Global Modifiers: These apply to all other players and are unlocked through technologies and civics.
- Computers: +25% Tourism
- Environmentalism: +25% Tourism
-
Specific Player Modifiers: These apply to individual players.
- Open Borders: +25% Tourism
- Trade Routes: +25% Tourism
- Different Government: Negative impact on tourism multiplier.
- Online Communities Policy Card: +50% Trade Route bonus
- Great Merchant Sarah Breedlove: +25% Trade Route bonus
1.4. Cultural Victory Tracking
You can track your progress towards a cultural victory in the culture victory tracking screen. This screen shows the bonuses active against each player.
- Hover over the brown suitcase symbol next to each player’s name to see active bonuses.
1.5. Reducing Opponent’s Culture
If you’re struggling to catch up with another player generating too much culture, you can try to reduce their culture output.
- Steal or buy their Great Works.
- Go to war (note that this eliminates Open Borders and Trade Routes).
- Eliminating the Leader: If you completely eliminate the leading civilization in domestic tourists, you will lose all the foreign tourists you’ve generated from them thus far.
1.6. Diplomacy
Maintaining diplomatic relations with other civilizations is crucial in a culture game. Commercial Hubs and Harbors are vital because they provide trade routes, boosting tourism.
- Commercial Hubs: Generate trade routes, which increase tourism.
- Harbors: Generate trade routes, which increase tourism.
Alt text: Tourism victory progress in Civilization 5 showing foreign tourists visiting different civilizations.
2. Which Leaders Excel In Tourism Generation In Civilization 5?
Several leaders in Civilization 5 have abilities that make them particularly strong at generating tourism and pursuing a cultural victory. Let’s explore some of the top contenders:
2.1. Brazil (Pedro II)
Brazil, led by Pedro II, is exceptionally well-suited for generating tourism due to its unique ability:
- Unique Ability: Great People boost during Golden Ages.
- During Golden Ages, Brazil generates Great People at an increased rate. Great People like Great Writers, Artists, and Musicians create Great Works, which generate both culture and tourism.
- Unique Unit: The Pracinhas, replace Infantry, +15% Combat Strength during Golden Ages.
- The Pracinhas allows Brazil to maintain a strong military during Golden Ages.
- Unique Improvement: The Brazilwood Camp, +2 culture.
- The Brazilwood Camp grants +2 culture. After researching acoustics, it also generates tourism, enhancing their cultural output significantly.
Pedro II’s Brazil excels at snowballing culture and tourism through Golden Ages and Great People generation, making them a top choice for cultural victories.
2.2. France (Napoleon/Catherine)
France, under either Napoleon or Catherine, is another powerhouse for cultural victories:
- Unique Ability (Napoleon): Cities with a World Wonder receive +2 Culture, +2 Tourism, and +2 Happiness.
- Unique Ability (Catherine): Double Tourism output in the capital.
- Unique Unit: The Musketeer.
- The Musketeer allows France to maintain a strong military.
- Unique Building: The Chateau, +2 culture and +1 gold.
- The Chateau is a unique tile improvement that provides +2 culture and +1 gold.
Napoleon’s France benefits from having world wonders, which boosts tourism. Catherine’s France capital produces double tourism output. This makes them ideal for accumulating culture and tourism.
2.3. England (Elizabeth)
England, led by Elizabeth, has a unique ability that aids in both exploration and tourism:
- Unique Ability: +2 Movement for all naval units. +1 Spy.
- Unique Unit: The Ship of the Line.
- The Ship of the Line allows England to control the seas and protect its trade routes.
- Unique Building: The Royal Navy Dockyard.
- The Royal Navy Dockyard increases naval production and provides gold for each naval unit built.
England’s naval prowess allows them to explore and find natural wonders. Natural wonders contribute to tourism, especially when combined with the right policies and beliefs.
2.4. Polynesia (Kamehameha)
Polynesia, led by Kamehameha, has an ability that allows them to settle islands early in the game, providing unique opportunities for tourism:
- Unique Ability: May embark on ocean tiles from the start of the game. +1 Culture for each Trading Post.
- Unique Unit: The Moai.
- The Moai provides culture and tourism.
- Unique Building: The Moai.
- The Moai provides culture and tourism, enhancing their cultural output.
Polynesia’s ability to settle islands early allows them to claim unique natural wonders and resources, boosting tourism and culture.
2.5. Greece (Pericles)
Greece, under Pericles, is renowned for its cultural prowess:
- Unique Ability: +1 Culture for each city-state you are allied with.
- Unique Unit: The Hoplite.
- The Hoplite allows Greece to defend its cities.
- Unique Building: The Acropolis.
- The Acropolis provides culture.
Greece’s ability to gain culture from city-state alliances helps them unlock key social policies and generate tourism.
2.6. Sweden (Kristina)
Sweden, under Kristina, has unique abilities that boost both culture and diplomacy:
- Unique Ability: +1 Culture and +2 Great People points per turn in cities with a Wonder.
- Unique Unit: The Carolean.
- The Carolean allows Sweden to maintain a strong military.
- Unique Building: The Nobel Prize.
- The Nobel Prize allows Sweden to hold global competitions.
Sweden’s cultural bonuses from wonders and their diplomatic advantages make them a strong contender for cultural and diplomatic victories.
Alt text: Civilization 5 cultural leaders.
3. Strategies To Maximize Tourism In Civ 5?
To maximize tourism in Civ 5, you need a well-rounded strategy that focuses on culture, tourism, diplomacy, and strategic city planning.
3.1. Focus On Culture
Culture is the foundation of a cultural victory. Prioritize buildings and wonders that generate culture.
- Buildings: Opera Houses, Museums, Broadcast Towers
- Wonders: Great Library, Parthenon, Sistine Chapel, Uffizi
3.2. Prioritize Tourism-Generating Wonders And Improvements
Wonders and improvements that generate tourism are essential for attracting foreign tourists.
- Wonders: Eiffel Tower, Louvre, Broadway, Hollywood
- Improvements: Brazilwood Camp (Brazil), Chateau (France), Moai (Polynesia)
3.3. Utilize Great People
Great People, especially Great Writers, Artists, and Musicians, create Great Works, which generate tourism.
- Great Writers: Create Great Literary Works
- Great Artists: Create Great Art Works
- Great Musicians: Create Great Music Works
3.4. Adopt Appropriate Social Policies
Social policies can significantly boost your tourism output.
- Aesthetics: Enhances culture and tourism from Great Works.
- Exploration: Enhances tourism from Natural Wonders.
- Freedom: Enhances tourism from specialists.
3.5. Maximize Tourism Modifiers
Tourism modifiers can significantly boost your tourism output.
- Open Borders: +25% Tourism
- Trade Routes: +25% Tourism
- Common Religion: +25% Tourism
3.6. Use Trade Routes Effectively
Establish trade routes with other civilizations to boost tourism.
- Internal Trade Routes: Focus on growth and production within your cities.
- External Trade Routes: Focus on generating tourism with other civilizations.
3.7. Settle Near Natural Wonders
Natural Wonders provide tourism and other bonuses.
- Examples: Mount Everest, Grand Mesa, Sri Pada
- Benefits: Tourism, culture, faith, and strategic advantages.
3.8. Engage In Cultural Exchange
Participate in cultural exchange programs to boost tourism.
- World’s Fair: A World Congress project that boosts culture and tourism.
- International Games: A World Congress project that boosts tourism.
3.9. Spy Network
Use spies to steal technology and sabotage your opponents’ cultural efforts.
- Steal Technology: Gain access to advanced technologies that boost tourism.
- Sabotage: Disrupt your opponents’ cultural production and tourism output.
3.10. World Congress Proposals
Propose and support World Congress resolutions that benefit your cultural strategy.
- International Games: Boosts tourism.
- World’s Fair: Boosts culture and tourism.
- Cultural Heritage Sites: Doubles tourism output from wonders.
3.11. Manage Happiness
Maintain high happiness levels to avoid penalties to your cultural output.
- Happiness Buildings: Colosseums, Theaters, Stadiums
- Luxury Resources: Trade for luxury resources to boost happiness.
3.12. Strategic City Placement
Place your cities strategically to maximize access to resources, wonders, and cultural opportunities.
- Coastal Cities: Benefit from trade routes and naval exploration.
- River Cities: Provide fresh water and trade routes.
- Mountain Cities: Provide defensive advantages and access to mountain-based wonders.
Alt text: Cultural Tourism strategies in Civilization 5.
4. How Can Tourism Affect Your Cultural Victory In Civ 5?
Tourism is the linchpin of a cultural victory in Civ 5. It’s not just about generating culture; it’s about attracting more tourists to your civilization than any other civilization has domestic tourists.
4.1. Generating Foreign Tourists
Tourism directly generates foreign tourists. The more tourism you generate, the more foreign tourists you attract.
- Key Sources of Tourism: Great Works, Wonders, Policies
4.2. Overtaking Domestic Tourists
To win a cultural victory, you need to have more foreign tourists visiting your civilization than the number of domestic tourists in any other civilization.
- Cultural Dominance: Achieved when your tourism output significantly surpasses the cultural output of other civilizations.
4.3. Tourism Modifiers Impact
Tourism modifiers amplify the effectiveness of your tourism output, allowing you to attract more tourists with the same amount of base tourism.
- Positive Modifiers: Open Borders, Trade Routes, Shared Religion
- Negative Modifiers: Different Government, War
4.4. Great Works Impact
Great Works are crucial for generating tourism. Each type of Great Work (writing, art, music) contributes to your overall tourism output.
- Great Writing: Generated by Great Writers
- Great Art: Generated by Great Artists
- Great Music: Generated by Great Musicians
4.5. Strategic Planning
Effective strategic planning involves a mix of cultural, economic, and diplomatic strategies to maximize tourism.
- Culture Focus: Buildings, Wonders, Policies
- Tourism Focus: Wonders, Great Works, Natural Wonders
- Diplomacy: Open Borders, Trade Agreements
4.6. Cultural Wonders and Landmarks Impact
Wonders and Landmarks generate tourism and culture.
- Wonders: Eiffel Tower, Louvre, Broadway, Hollywood
- Landmarks: Archaeological Sites, Natural Wonders
4.7. Social Policy Choices
Selecting the right social policies enhances your tourism output and cultural influence.
- Aesthetics: Boosts culture and tourism from Great Works.
- Exploration: Boosts tourism from Natural Wonders.
- Freedom: Enhances tourism from specialists.
4.8. The Role Of Ideologies
Ideologies can significantly impact your tourism output and cultural relations with other civilizations.
- Freedom: Enhances tourism through specialist bonuses.
- Order: Enhances production and science, indirectly supporting cultural growth.
- Autocracy: Enhances military strength, useful for protecting your cultural assets.
4.9. Economic Strategies
A strong economy supports your cultural efforts by providing the resources needed to construct cultural buildings, wonders, and maintain a strong military.
- Trade Routes: Generate income and boost tourism.
- City Connections: Enhance trade and economic growth.
4.10. Diplomacy And Alliances
Maintaining good diplomatic relations is essential for securing trade routes, open borders, and cultural exchange agreements.
- Alliances: Provide mutual benefits, including increased tourism and cultural exchange.
- Trade Agreements: Generate income and boost tourism.
4.11. Cultural Uniques
Cultural uniques such as unique buildings, unique units, and unique abilities affect tourism.
- Brazilwood Camp (Brazil): Generates culture and tourism.
- Chateau (France): Provides culture and tourism.
4.12. Technological Impact
Certain technologies unlock tourism boosters.
- Radio: Boosts tourism from wonders.
- Internet: Boosts tourism from Great Works.
Alt text: Civilization 5 Tourism impact cultural victory.
5. How To Choose The Right Civ For A Tourism Victory?
Choosing the right civilization is the first step towards achieving a tourism victory in Civ 5. Each civilization has unique strengths and weaknesses, and some are better suited for cultural victories than others.
5.1. Cultural Uniques Analysis
Analyze the unique abilities, units, and buildings of each civilization to determine their suitability for a cultural victory.
- Brazil: Benefits from Golden Ages, Great People, and Brazilwood Camps.
- France: Gains culture and tourism from Wonders and unique tile improvements.
5.2. Evaluate Social Policies
Consider the social policies that complement the civilization’s unique abilities and cultural strengths.
- Aesthetics: Enhances culture and tourism from Great Works.
- Exploration: Enhances tourism from Natural Wonders.
- Freedom: Enhances tourism from specialists.
5.3. Assess Economic Strengths
A strong economy is essential for supporting your cultural efforts. Look for civilizations with economic bonuses or unique resources.
- England: Benefits from naval trade routes and coastal cities.
- Netherlands: Gains bonuses from trade and maritime trade routes.
5.4. Consider Geographic Preferences
Some civilizations thrive in specific geographic environments. Consider the map type and resources available when choosing a civilization.
- Polynesia: Excels on island maps due to their ability to settle islands early.
- Inca: Benefits from mountain terrain due to their terrace farms.
5.5. Cultural Diplomacy
A civilization’s diplomatic strengths can significantly impact its ability to secure trade routes, open borders, and cultural exchange agreements.
- Greece: Gains culture from city-state alliances.
- Austria: Can acquire city-states through diplomatic marriage.
5.6. Evaluate Military Strengths
A strong military can protect your cultural assets and deter aggression from other civilizations.
- Shoshone: Benefits from territorial expansion and combat bonuses near their cities.
- Mongolia: Can quickly conquer and secure resources and strategic locations.
5.7. Review Technological Advantages
Some civilizations have technological advantages that can accelerate their cultural development.
- Babylon: Gains free technologies from Great Scientists.
- Korea: Benefits from science bonuses in their specialized districts.
5.8. Identify Natural Wonder Synergies
Certain civilizations synergize well with specific natural wonders.
- Spain: Gains bonuses from discovering natural wonders.
- England: Benefits from coastal natural wonders due to their naval abilities.
5.9. Assess Cultural Building Synergies
Some civilizations have unique cultural buildings that enhance their tourism output.
- France (Chateau): Enhances culture and tourism output.
- Brazil (Brazilwood Camp): Enhances culture and tourism output.
5.10. Choose A Balanced Approach
A balanced approach that combines cultural, economic, diplomatic, and military strategies is essential for a successful tourism victory.
- Examples: Brazil, France, England
- Key Components: Culture, tourism, trade, alliances
5.11. Playstyle Considerations
Consider your preferred playstyle when choosing a civilization. Do you prefer a peaceful, diplomatic approach or a more aggressive, expansionist approach?
- Peaceful: Greece, Portugal
- Aggressive: Mongolia, Zulu
5.12. Cultural Achievements
Some civilizations have unique cultural achievements that can provide additional bonuses and advantages.
- Examples: Building specific wonders, completing certain social policies
- Benefits: Increased tourism, culture, or diplomatic advantages
Alt text: Cultural Leader Selection in Civilization 5.
6. What Are The Top Wonders For Generating Tourism In Civ 5?
Wonders in Civilization 5 are powerful structures that provide significant benefits to your civilization. Several wonders are particularly effective for generating tourism, which is crucial for achieving a cultural victory.
6.1. Eiffel Tower
The Eiffel Tower is a late-game wonder that provides a significant tourism boost to your civilization.
- Tourism Bonus: +12 Tourism to the city in which it is built.
- Additional Benefits: Increases tourism output.
- Strategic Importance: Essential for cultural victories in the late game.
6.2. Louvre
The Louvre is a mid-game wonder that houses Great Works of Art, generating both culture and tourism.
- Great Work Slots: Provides slots for Great Works of Art.
- Culture and Tourism: Generates culture and tourism based on the Great Works housed.
- Strategic Importance: Essential for generating early tourism.
6.3. Broadway
Broadway is a late-game wonder that houses Great Works of Music, generating both culture and tourism.
- Great Work Slots: Provides slots for Great Works of Music.
- Culture and Tourism: Generates culture and tourism based on the Great Works housed.
- Strategic Importance: Essential for generating tourism in the late game.
6.4. Hollywood
Hollywood is a late-game wonder that boosts tourism and culture in your civilization.
- Tourism Bonus: +10 Tourism to the city in which it is built.
- Additional Benefits: Increases culture and tourism output.
- Strategic Importance: Essential for cultural victories in the late game.
6.5. Sistine Chapel
The Sistine Chapel is a mid-game wonder that enhances culture output in your civilization.
- Culture Bonus: +25% Culture in the city in which it is built.
- Additional Benefits: Enhances culture output, leading to faster social policy adoption.
- Strategic Importance: Essential for cultural development in the mid-game.
6.6. Uffizi
The Uffizi is a mid-game wonder that houses Great Works of Art, generating both culture and tourism.
- Great Work Slots: Provides slots for Great Works of Art.
- Culture and Tourism: Generates culture and tourism based on the Great Works housed.
- Strategic Importance: Essential for generating early tourism.
6.7. Parthenon
The Parthenon is an early-game wonder that provides culture and Great Work slots.
- Culture Bonus: +4 Culture.
- Great Work Slots: Provides a slot for a Great Work of Art.
- Strategic Importance: Essential for generating early culture and tourism.
6.8. Great Library
The Great Library is an early-game wonder that provides science and culture.
- Science Bonus: Provides free technology.
- Culture Bonus: +2 Culture.
- Strategic Importance: Essential for early technological and cultural development.
6.9. Globe Theatre
The Globe Theatre is a mid-game wonder that provides culture and Great Work slots.
- Culture Bonus: +5 Culture.
- Great Work Slots: Provides a slot for a Great Work of Writing.
- Strategic Importance: Essential for generating early culture and tourism.
6.10. Christo Redentor
Christo Redentor enhances your tourism output.
- Tourism Bonus: Doubles tourism output from Great People.
- Strategic Importance: Essential for enhancing late-game tourism.
6.11. Sydney Opera House
The Sydney Opera House increases your culture and tourism output.
- Culture and Tourism Bonus: +5 Culture and +5 Tourism.
- Strategic Importance: Essential for cultural and tourism development.
6.12. Forbidden Palace
The Forbidden Palace enhances your diplomatic influence.
- Diplomacy Bonus: Reduces unhappiness from the number of cities by 25%.
- Strategic Importance: Essential for maintaining happiness and supporting cultural growth.
Alt text: Top Wonders for Tourism in Civilization 5.
7. How Do Social Policies Impact Tourism In Civ 5?
Social policies play a pivotal role in Civilization 5, significantly influencing various aspects of your civilization, including tourism. Choosing the right social policies can greatly enhance your tourism output and cultural victory prospects.
7.1. Aesthetics
The Aesthetics social policy tree is specifically designed to enhance culture and tourism.
- Opener: +1 Culture in every city.
- Fine Arts: +2 Culture from each Great Work.
- Cultural Centers: +1 Culture in cities with a wonder.
- Artistic Expression: Great Artist birth rate increased by 50%.
- Flourishing of the Arts: Golden Ages last 50% longer.
- Completion Bonus: Golden Ages provide +2 Tourism.
- Synergy: Enhances culture and tourism from Great Works and Golden Ages.
7.2. Exploration
The Exploration social policy tree focuses on naval exploration and provides bonuses to tourism from natural wonders.
- Opener: +1 Production from each sea resource.
- Naval Tradition: +1 Movement for all naval units.
- Treasure Fleets: +2 Gold from each trade route.
- Maritime Infrastructure: +1 Production in coastal cities.
- Compass: Reveals hidden antiquity sites.
- Completion Bonus: +50% Tourism from natural wonders.
- Synergy: Enhances tourism from naval exploration and natural wonders.
7.3. Freedom
The Freedom social policy tree promotes individual liberties and provides bonuses to tourism from specialists.
- Opener: +1 Production in every city.
- Citizenship: +1 Production from each specialist.
- Liberty: +1 Culture from each specialist.
- Economic Union: +2 Gold from each trade route.
- Free Speech: +1 Happiness in every city.
- Completion Bonus: +50% Tourism from specialists.
- Synergy: Enhances tourism from specialists and economic prosperity.
7.4. Commerce
The Commerce social policy tree focuses on economic development and provides bonuses to trade and tourism.
- Opener: +1 Gold in every city.
- Trade Unions: +1 Production from each trade route.
- Mercantilism: +1 Gold from each specialist.
- Guilds: +2 Culture from each guild.
- Protectionism: +1 Happiness in every city.
- Completion Bonus: +50% Tourism from trade routes.
- Synergy: Enhances tourism from trade routes and economic prosperity.
7.5. Patronage
The Patronage social policy tree focuses on diplomacy and provides bonuses to city-state relations.
- Opener: City-state influence degrades 25% slower.
- Scholasticism: +1 Science from each city-state you are allied with.
- Consulates: +1 Culture from each city-state you are allied with.
- Philanthropy: +25% Great People generation in city-states you are allied with.
- Envoys: City-state gifts provide +50% influence.
- Completion Bonus: +15 Influence with all city-states.
- Synergy: Enhances culture and tourism through city-state alliances.
7.6. Rationalism
The Rationalism social policy tree focuses on science and provides bonuses to Great People generation.
- Opener: +1 Science in every city.
- Secularism: +2 Science from each specialist.
- Scientific Revolution: Great Scientist birth rate increased by 50%.
- Humanism: +1 Great People point from each specialist.
- Sovereignty: +1 Happiness in every city.
- Completion Bonus: Free technology.
- Synergy: Enhances Great People generation and technological advancement.
7.7. Autocracy
The Autocracy social policy tree focuses on military strength and provides bonuses to culture through domination.
- Opener: +1 Production in every city.
- Nationalism: +1 Culture from each military unit.
- Militarism: +1 Production from each military unit.
- Fortified Borders: +1 Happiness in every city.
- United Front: +15 Combat Strength when fighting alongside an ally.
- Completion Bonus: Free technology.
- Synergy: Enhances culture through military dominance.
7.8. Order
The Order social policy tree focuses on production and provides bonuses to culture through industrialization.
- Opener: +1 Production in every city.
- Socialism: +1 Production from each factory.
- Five Year Plan: +1 Production in every city for 10 turns.
- Nationalization: +1 Gold from each mine.
- Cultural Revolution: +1 Culture from each factory.
- Completion Bonus: Free technology.
- Synergy: Enhances culture through industrialization and production.
7.9. Honor
The Honor social policy tree focuses on military strength and provides bonuses to culture through combat.
- Opener: +1 Culture from each military unit.
- Warrior Code: +1 Great General point from each combat victory.
- Military Caste: +2 Culture from each military unit.
- Professional Army: +15 Combat Strength when fighting alongside an ally.
- Discipline: +15 Combat Strength when fighting alongside an ally.
- Completion Bonus: Free technology.
- Synergy: Enhances culture through military strength and combat victories.
7.10. Piety
The Piety social policy tree focuses on religion and provides bonuses to culture through faith.
- Opener: +1 Faith in every city.
- Organized Religion: +1 Culture from each temple.
- Mandate of Heaven: +1 Great Prophet point from each shrine.
- Religious Tolerance: +1 Happiness in every city.
- Theocracy: +1 Gold from each temple.
- Completion Bonus: Free technology.
- Synergy: Enhances culture through faith and religious practices.
Alt text: Cultural Social Policies and Impact on Tourism in Civilization 5.
8. How To Manage Happiness For Tourism In Civ 5?
Managing happiness is crucial in Civilization 5, as it directly affects your civilization’s growth, production, and cultural output. Unhappy citizens can lead to penalties, hindering your progress towards a cultural victory.
8.1. Understanding Happiness
Happiness is a measure of your citizens’ contentment. It ranges from very unhappy to ecstatic.
- Effects of Unhappiness: Reduced production, culture, science, and gold output.
- Effects of Happiness: Increased growth, production, culture, science, and gold output.
8.2. Sources of Happiness
There are several sources of happiness in Civilization 5:
- Luxury Resources: Each unique luxury resource provides +4 happiness.
- Social Policies: Certain social policies provide happiness bonuses.
- Buildings: Colosseums, Theaters, Stadiums provide happiness in cities.
- Wonders: Some wonders provide global happiness bonuses.
- Religion: Religious beliefs can provide happiness bonuses.
- City-State Alliances: Alliances with mercantile city-states provide luxury resources.
- Natural Wonders: Some natural wonders provide happiness bonuses.
8.3. Luxury Resources Management
Managing luxury resources effectively is essential for maintaining happiness.
- Trade: Trade duplicate luxury resources with other civilizations for different luxury resources.
- Improvement: Improve luxury resource tiles with appropriate improvements.
- Strategic Placement: Settle cities near luxury resources.
8.4. Social Policies for Happiness
Several social policies provide happiness bonuses.
- Freedom: Offers “Free Speech” for +1 happiness in every city.
- Autocracy: Provides “Fortified Borders” for +1 happiness in every city.
- Commerce: Provides “Protectionism” for +1 happiness in every city.
8.5. Buildings for Happiness
Constructing buildings that provide happiness is crucial for managing happiness in cities.
- Colosseums: Provide +2 happiness in the city.
- Theaters: Provide +4 happiness in the city.
- Stadiums: Provide +6 happiness in the city.
8.6. Wonders for Happiness
Some wonders provide global happiness bonuses.
- Notre Dame: Provides +10 happiness.
- Forbidden Palace: Reduces unhappiness from the number of cities by 25%.
8.7. Religion and Happiness
Religious beliefs can provide happiness bonuses.
- Religious Tolerance: Provides +1 happiness for each religion present in the city.
- Peace Garden: Provides +2 happiness for each garden in the city.
- Asceticism: Provides +1 happiness for each shrine in the city.
8.8. City-State Alliances for Happiness
Alliances with mercantile city-states provide luxury resources, which contribute to happiness.
- Benefits: Access to unique luxury resources that may not be available in your territory.
8.9. Managing Unhappiness
Addressing the causes of unhappiness is crucial for maintaining a happy civilization.
- War Weariness: Avoid prolonged wars, as they can lead to unhappiness.
- Population Growth: Manage city growth to avoid excessive population growth, which can lead to unhappiness.
- Expansion: Avoid over-expanding too quickly, as it can strain your happiness resources.
8.10. Cultural Influence
Cultural influence can also impact happiness. Dominating other civilizations culturally can lead to happiness bonuses.
- Benefits: Reduces unhappiness from cultural differences.
8.11. Governing Your People
Happy citizens are more productive and contribute to your cultural efforts. Maintain high happiness levels to ensure your civilization thrives.
- Strategic Planning: Balance growth, expansion, and happiness to achieve long-term success.
Alt text: Manage happiness in Civilization 5.
9. What Role Does Diplomacy Play In A Tourism Victory In Civ 5?
Diplomacy is a critical aspect of achieving a tourism victory in Civilization 5. Building strong relationships with other civilizations and city-states can significantly enhance your tourism output and cultural influence.
9.1. Open Borders Agreements
Open Borders agreements allow tourism to flow between civilizations, boosting your tourism output.
- Benefits: Increases tourism generation with the other civilization.
- Strategic Importance: Essential for cultural victories.
9.2. Trade Agreements
Establishing trade routes with other civilizations provides economic benefits and enhances tourism.
- Benefits: Increases tourism generation with the other civilization.
- Strategic Importance: Essential for cultural and economic development.
9.3. Cultural Exchange Agreements
Cultural Exchange agreements promote the exchange of cultural ideas and artifacts, boosting tourism.
- Benefits: Enhances cultural understanding and increases tourism.
- Strategic Importance: Essential for cultural victories.
9.4. City-State Alliances
Forming alliances with city-states provides various benefits, including cultural bonuses.
- Benefits: Provides cultural bonuses and resources.
- Strategic Importance: Essential for cultural development.
9.5. Shared Religion
Sharing a common religion with other civilizations promotes cultural understanding and increases tourism.
- Benefits: Increases tourism generation