Finding the total distance traveled from a velocity graph can seem tricky, but SIXT.VN simplifies this concept with clear explanations and practical examples, making it easy for you to understand and apply. By using velocity-time graphs, you can easily calculate distance traveled, a useful skill in physics and everyday travel scenarios, especially when planning your next adventure in Vietnam. With insights into travel planning, transportation options, and cultural experiences, you’ll have all the information you need for a smooth and memorable trip.
1. What Is A Velocity-Time Graph?
A velocity-time graph displays an object’s velocity over a period of time. Imagine you’re tracking a car’s speed as it moves; the graph plots how fast the car is going (velocity) at any given moment (time). This visual tool helps us understand the object’s motion, including acceleration, deceleration, and the total distance it covers. According to “Physics for Scientists and Engineers” by Serway and Jewett, velocity-time graphs are fundamental in analyzing motion in physics because they provide a clear representation of how an object’s velocity changes over time, aiding in understanding concepts like acceleration and displacement.
- Key components: The x-axis represents time, while the y-axis represents velocity.
- Slope: The slope of the line at any point gives the acceleration of the object.
- Area under the curve: The area under the graph represents the displacement (change in position) of the object.
2. Understanding the Axes and What They Represent
The velocity-time graph has two primary axes, each providing distinct information about the motion of an object. Understanding what these axes represent is crucial for interpreting the graph accurately.
2.1. The X-Axis: Time
The x-axis represents time, typically measured in seconds (s), minutes (min), or hours (hr), depending on the context of the motion being analyzed. The time axis is linear, meaning that equal intervals on the axis represent equal durations of time.
- Purpose: To provide a timeline of the object’s motion.
- Usage: Each point on the x-axis corresponds to a specific moment in time during the object’s journey.
- Example: If a graph spans from 0 to 10 seconds, it illustrates the motion of an object over a 10-second period.
2.2. The Y-Axis: Velocity
The y-axis represents velocity, which is the rate of change of an object’s position with respect to time, usually measured in meters per second (m/s) or kilometers per hour (km/h). Velocity indicates both the speed and direction of the object.
- Purpose: To show how fast the object is moving and in what direction at any given time.
- Usage: The y-axis can have both positive and negative values; positive values indicate movement in one direction, while negative values indicate movement in the opposite direction.
- Example: A velocity of 20 m/s indicates that the object is moving at 20 meters per second in a specific direction, while a velocity of -20 m/s indicates movement at the same speed but in the opposite direction.
2.3. Combining Axes for Motion Analysis
When both axes are considered together, the velocity-time graph provides a comprehensive view of an object’s motion. The graph illustrates how the object’s velocity changes over time, enabling the determination of acceleration, deceleration, and the total distance traveled.
- Slope: The slope (gradient) of the line connecting two points on the graph indicates the object’s acceleration (or deceleration). A positive slope represents acceleration, a negative slope represents deceleration, and a zero slope indicates constant velocity.
- Area Under the Curve: The area under the velocity-time curve represents the displacement (change in position) of the object. This area can be calculated using geometric shapes such as rectangles, triangles, and trapezoids, or by using integration for more complex curves.
3. What Does The Slope Of The Graph Tell Us?
The slope of a velocity-time graph is more than just a line; it reveals the acceleration of the object. A positive slope means the object is speeding up (accelerating), a negative slope indicates it’s slowing down (decelerating), and a zero slope (a horizontal line) means the object is moving at a constant velocity. As highlighted in “University Physics” by Young and Freedman, the slope of a velocity-time graph quantitatively represents acceleration, allowing for a direct and intuitive understanding of how an object’s velocity changes over time.
- Positive Slope: Acceleration
- Negative Slope: Deceleration
- Zero Slope: Constant Velocity
4. How To Calculate Acceleration From The Slope
Calculating acceleration from the slope of a velocity-time graph is straightforward. Acceleration is defined as the change in velocity divided by the change in time. Mathematically, this can be expressed as:
$$
text{Acceleration (a)} = frac{text{Change in Velocity} (Delta v)}{text{Change in Time} (Delta t)} = frac{v_2 – v_1}{t_2 – t_1}
$$
Where:
- ( v_2 ) is the final velocity.
- ( v_1 ) is the initial velocity.
- ( t_2 ) is the final time.
- ( t_1 ) is the initial time.
4.1. Steps to Calculate Acceleration
-
Identify Two Points on the Graph: Choose two distinct points ( (t_1, v_1) ) and ( (t_2, v_2) ) on the velocity-time graph. These points should be easily readable on the graph.
-
Determine the Coordinates of the Points:
- Note down the values of ( t_1 ) and ( v_1 ) for the first point.
- Note down the values of ( t_2 ) and ( v_2 ) for the second point.
-
Calculate the Change in Velocity ((Delta v)):
- Subtract the initial velocity ( v_1 ) from the final velocity ( v_2 ):
$$
Delta v = v_2 – v_1
$$ -
Calculate the Change in Time ((Delta t)):
- Subtract the initial time ( t_1 ) from the final time ( t_2 ):
$$
Delta t = t_2 – t_1
$$ -
Calculate the Acceleration:
- Divide the change in velocity ( Delta v ) by the change in time ( Delta t ):
$$
a = frac{Delta v}{Delta t}
$$ -
Include Units:
- The unit of acceleration is typically meters per second squared (m/s²) if velocity is in meters per second (m/s) and time is in seconds (s).
- Make sure to include the correct units in your final answer.
4.2. Example Calculation
Consider a velocity-time graph with the following points:
- Point 1: ( t_1 = 2 ) seconds, ( v_1 = 5 ) m/s
- Point 2: ( t_2 = 6 ) seconds, ( v_2 = 15 ) m/s
- Change in Velocity:
$$
Delta v = v_2 – v_1 = 15 , text{m/s} – 5 , text{m/s} = 10 , text{m/s}
$$
- Change in Time:
$$
Delta t = t_2 – t_1 = 6 , text{s} – 2 , text{s} = 4 , text{s}
$$
- Acceleration:
$$
a = frac{Delta v}{Delta t} = frac{10 , text{m/s}}{4 , text{s}} = 2.5 , text{m/s}^2
$$
Therefore, the acceleration of the object is ( 2.5 , text{m/s}^2 ).
4.3. Interpreting the Result
-
Positive Acceleration: A positive value for acceleration indicates that the object is increasing its velocity over time. In this example, the object is speeding up at a rate of ( 2.5 , text{m/s}^2 ).
-
Negative Acceleration (Deceleration): A negative value for acceleration indicates that the object is decreasing its velocity over time. This is also known as deceleration or retardation.
-
Zero Acceleration: An acceleration of zero means the object’s velocity is constant, and the graph will show a horizontal line.
4.4. Practical Tips
- Ensure Accurate Readings: Read the values from the graph carefully to avoid errors in calculation.
- Use Consistent Units: Ensure that all measurements are in consistent units (e.g., meters for distance, seconds for time) to get accurate results.
- Consider Direction: In more complex scenarios, the direction of motion might change, so it’s important to consider the sign of velocity to accurately determine acceleration.
5. What Does The Area Under The Graph Represent?
The area under a velocity-time graph gives the displacement, or total distance traveled, by the object. If the velocity is constant, this area is a rectangle; if the velocity changes linearly, it’s a triangle or trapezoid. For more complex curves, you might need to use calculus to find the area. According to “Calculus” by James Stewart, the area under a velocity curve over a given interval represents the displacement of the object during that interval, which is a fundamental application of integral calculus in physics.
- Constant Velocity: Rectangle Area
- Linear Velocity Change: Triangle or Trapezoid Area
- Complex Curves: Integral Calculus
6. Step-By-Step Guide To Finding Total Distance Traveled
To determine the total distance traveled from a velocity-time graph, follow these steps:
-
Divide the Graph into Shapes: Break the area under the graph into simple geometric shapes like rectangles, triangles, and trapezoids.
-
Calculate the Area of Each Shape: Use the appropriate formula to find the area of each shape.
- Rectangle: ( text{Area} = text{length} times text{width} )
- Triangle: ( text{Area} = frac{1}{2} times text{base} times text{height} )
- Trapezoid: ( text{Area} = frac{1}{2} times (text{base}_1 + text{base}_2) times text{height} )
-
Sum the Areas: Add up the areas of all the shapes to find the total distance traveled.
-
Consider Negative Areas: If part of the graph lies below the x-axis (indicating negative velocity), the area represents displacement in the opposite direction. The distance is the absolute value of this area.
-
Total Distance: Sum of the absolute values of all areas to find the total distance traveled, regardless of direction.
6.1. Example: Calculating Total Distance Traveled
Consider a velocity-time graph where an object moves with different velocities over several time intervals. The graph can be divided into three sections: a rectangle, a triangle, and another rectangle.
-
Rectangle (0-2 seconds):
- Height (velocity): 10 m/s
- Width (time): 2 s
- Area: ( 10 , text{m/s} times 2 , text{s} = 20 , text{m} )
-
Triangle (2-4 seconds):
- Base (time): 2 s
- Height (change in velocity): 15 m/s (from 10 m/s to 25 m/s)
- Area: ( frac{1}{2} times 2 , text{s} times 15 , text{m/s} = 15 , text{m} )
-
Rectangle (4-6 seconds):
- Height (velocity): 25 m/s
- Width (time): 2 s
- Area: ( 25 , text{m/s} times 2 , text{s} = 50 , text{m} )
-
Total Distance:
- Total Distance: ( 20 , text{m} + 15 , text{m} + 50 , text{m} = 85 , text{m} )
6.2. Handling Negative Velocities
If a portion of the graph lies below the x-axis, it indicates that the object is moving in the opposite direction. When calculating the total distance traveled, the area under the x-axis should be taken as its absolute value because distance is a scalar quantity and does not have direction.
For example, if in the time interval from 6 to 8 seconds, the graph shows a constant velocity of -5 m/s:
- Rectangle (6-8 seconds):
- Height (velocity): -5 m/s
- Width (time): 2 s
- Area: ( -5 , text{m/s} times 2 , text{s} = -10 , text{m} )
- Absolute Value of the Area: ( |-10 , text{m}| = 10 , text{m} )
In this case, the object moved 10 meters in the opposite direction during this interval.
6.3. Total Distance with Negative Velocity Consideration
To find the total distance traveled, you would add the absolute values of all areas:
Total Distance = ( 20 , text{m} + 15 , text{m} + 50 , text{m} + |-10 , text{m}| = 20 , text{m} + 15 , text{m} + 50 , text{m} + 10 , text{m} = 95 , text{m} )
Thus, the total distance traveled by the object is 95 meters, considering the changes in direction.
6.4. Key Considerations
- Accuracy: Ensure that all measurements are taken accurately from the graph.
- Units: Use consistent units for time and velocity to avoid errors in the distance calculation.
- Direction: Always consider the direction of motion, especially when dealing with segments below the x-axis, and use the absolute values of the areas for distance calculation.
6.5. Practical Applications
Understanding how to calculate the total distance traveled from a velocity-time graph is not only useful in academic physics but also has numerous practical applications in everyday life and various professional fields.
-
Navigation Systems: GPS devices and navigation apps use velocity-time data to calculate the total distance traveled by a vehicle, providing accurate trip information and estimated arrival times.
-
Sports Analysis: Coaches and athletes use velocity-time graphs to analyze performance, tracking speed and distance covered during training sessions and competitions. This helps in optimizing training routines and improving overall performance.
-
Traffic Management: Traffic engineers use velocity-time data to study traffic flow patterns, optimize traffic signal timings, and manage congestion on roadways.
-
Aerospace Engineering: Aerospace engineers use velocity-time graphs to analyze the motion of aircraft and spacecraft, ensuring efficient flight paths and fuel consumption.
-
Robotics: In robotics, velocity-time graphs help in programming and controlling the movement of robots, ensuring precise and efficient operations.
By following these steps and considerations, you can accurately determine the total distance traveled from any velocity-time graph, making it a valuable skill in various contexts.
7. Common Mistakes To Avoid
When interpreting velocity-time graphs, there are common mistakes that can lead to incorrect conclusions about the motion of an object. Being aware of these pitfalls can help ensure more accurate and reliable analysis.
7.1. Confusing Velocity and Displacement
One of the most frequent errors is confusing velocity with displacement.
- Velocity is the rate of change of an object’s position and includes the direction of motion. It is represented on the y-axis of the velocity-time graph.
- Displacement is the change in an object’s position, calculated as the area under the velocity-time curve.
Mistake: Assuming that the velocity at a particular time is the same as the displacement.
Correction: Understand that velocity is a measure of how fast an object is moving at a specific instant, while displacement is the cumulative distance covered over a period. To find the displacement, calculate the area under the curve.
7.2. Misinterpreting Negative Velocity
Negative velocity indicates motion in the opposite direction.
Mistake: Ignoring the negative sign or treating it as zero, leading to an incorrect calculation of total distance.
Correction: Recognize that negative velocity means the object is moving in the opposite direction. When calculating the total distance traveled, take the absolute value of the area under the curve for any segments with negative velocity. The total distance is the sum of the absolute values of all area segments.
7.3. Incorrectly Calculating the Slope
The slope of a velocity-time graph represents acceleration.
Mistake: Reversing the axes when calculating the slope (i.e., dividing the change in time by the change in velocity instead of the other way around).
Correction: Ensure that the slope is calculated as the change in velocity ((Delta v)) divided by the change in time ((Delta t)):
$$
text{Slope} = frac{Delta v}{Delta t} = frac{v_2 – v_1}{t_2 – t_1}
$$
7.4. Failing to Account for Non-Uniform Motion
In real-world scenarios, motion is rarely uniform.
Mistake: Assuming constant acceleration or velocity when the graph shows changes in slope or curvature.
Correction: Divide the graph into smaller intervals where the motion is approximately uniform (constant acceleration). Calculate the area and slope for each interval separately and then combine the results. If the curve is complex, consider using integral calculus to find the area under the curve.
7.5. Forgetting Units
Omitting or using incorrect units can lead to significant errors.
Mistake: Neglecting to include units in the calculations or using inconsistent units for time and velocity.
Correction: Always include units in your calculations and ensure that all measurements are in consistent units. For example, if velocity is in meters per second (m/s) and time is in seconds (s), the area (displacement) will be in meters (m).
7.6. Not Recognizing the Shape of the Area Under the Curve
The area under the curve can take various geometric shapes.
Mistake: Applying the wrong formula for calculating the area, such as using the formula for a rectangle when the shape is a trapezoid.
Correction: Identify the correct geometric shape (rectangle, triangle, trapezoid, etc.) and use the appropriate formula for calculating the area:
- Rectangle: ( text{Area} = text{length} times text{width} )
- Triangle: ( text{Area} = frac{1}{2} times text{base} times text{height} )
- Trapezoid: ( text{Area} = frac{1}{2} times (text{base}_1 + text{base}_2) times text{height} )
7.7. Misreading the Graph
Inaccurate readings from the graph can lead to errors in calculations.
Mistake: Misreading values from the axes or not accurately determining the coordinates of points on the graph.
Correction: Use a ruler or straight edge to ensure accurate readings from the graph. Double-check the coordinates of the points before performing calculations.
7.8. Ignoring the Initial Conditions
The initial conditions (initial velocity and position) are crucial for a complete analysis of motion.
Mistake: Neglecting to consider the initial velocity or position when interpreting the graph.
Correction: Always consider the initial conditions given in the problem statement or indicated on the graph. These values can affect the overall displacement and motion analysis.
7.9. Overcomplicating the Problem
Sometimes, the simplest approach is the best.
Mistake: Trying to apply complex formulas or methods when a straightforward geometric calculation will suffice.
Correction: Start by breaking down the problem into manageable steps and use basic geometric principles to calculate areas and slopes. Avoid unnecessary complexity unless the problem specifically requires it.
7.10. Assuming the Graph Starts at the Origin
Not all graphs start at the origin (0,0).
Mistake: Assuming that the initial velocity or time is zero when the graph clearly starts at a different point.
Correction: Always check the starting point of the graph on both the x and y axes. The initial conditions will be determined by these starting points.
By being mindful of these common mistakes and following the suggested corrections, you can improve your accuracy and confidence in interpreting velocity-time graphs, whether you are studying physics or applying these concepts in practical situations.
8. Real-World Applications Of Understanding Velocity-Time Graphs
Understanding velocity-time graphs isn’t just an academic exercise; it has numerous practical applications that impact various aspects of our daily lives and professional fields. Here are some real-world examples:
8.1. Automotive Engineering
In automotive engineering, velocity-time graphs are crucial for designing and testing vehicle performance.
-
Acceleration and Braking Tests: Engineers use velocity-time graphs to analyze the acceleration and braking performance of vehicles. The slope of the graph during acceleration provides insights into the engine’s power and efficiency, while the slope during braking indicates the effectiveness of the braking system.
-
Cruise Control Systems: Velocity-time graphs help in developing and fine-tuning cruise control systems. By monitoring the vehicle’s velocity over time, the system can adjust the engine output to maintain a constant speed, even on varying terrains.
-
Crash Analysis: Analyzing velocity-time graphs during crash tests helps engineers understand the impact forces and energy dissipation, leading to the design of safer vehicles.
8.2. Sports Science
In sports, understanding velocity-time graphs can provide athletes and coaches with valuable insights into performance.
-
Sprint Analysis: Coaches use velocity-time graphs to analyze a sprinter’s performance, identifying areas for improvement. The graph can reveal the athlete’s acceleration rate, top speed, and any inconsistencies in their stride.
-
Cycling Performance: Cyclists and trainers use velocity-time data to optimize training routines. Analyzing the graph can help determine the cyclist’s power output, efficiency, and areas where they can improve their speed and endurance.
-
Ball Sports: In sports like baseball and tennis, velocity-time graphs can be used to analyze the speed and trajectory of the ball, helping players and coaches understand how to improve their technique and strategy.
8.3. Aviation and Aerospace
In aviation and aerospace, velocity-time graphs are essential for flight analysis and spacecraft trajectory planning.
-
Flight Performance Analysis: Pilots and flight engineers use velocity-time graphs to monitor and analyze the performance of aircraft during takeoff, flight, and landing. The graph can help identify any anomalies in the aircraft’s speed or acceleration, ensuring safe and efficient flight operations.
-
Trajectory Planning: Aerospace engineers use velocity-time graphs to plan the trajectories of spacecraft. By carefully analyzing the graph, they can optimize the spacecraft’s path to minimize fuel consumption and ensure accurate arrival at the destination.
-
Rocket Launches: Velocity-time graphs are used to analyze the performance of rockets during launch. The graph provides critical data on the rocket’s acceleration, velocity, and altitude, helping engineers assess the success of the launch and make necessary adjustments.
8.4. Robotics and Automation
In robotics and automation, velocity-time graphs are used to control and optimize the movement of robots and automated systems.
-
Motion Control: Engineers use velocity-time graphs to program the movements of robots, ensuring precise and efficient operation. The graph can help control the robot’s speed, acceleration, and trajectory, allowing it to perform complex tasks with accuracy.
-
Assembly Line Optimization: Velocity-time graphs are used to optimize the movement of parts on assembly lines. By analyzing the graph, engineers can identify bottlenecks and adjust the speed of the conveyor belts to maximize production efficiency.
-
Autonomous Vehicles: In the development of autonomous vehicles, velocity-time graphs are used to control the vehicle’s speed and acceleration, ensuring safe and smooth navigation. The graph can help the vehicle respond to changing traffic conditions and avoid collisions.
8.5. Medical Science
In medical science, velocity-time graphs can be used to analyze various physiological processes.
-
Gait Analysis: Physical therapists use velocity-time graphs to analyze a patient’s walking pattern. The graph can help identify any abnormalities in the patient’s gait, allowing the therapist to develop targeted rehabilitation programs.
-
Cardiac Function: Cardiologists use velocity-time graphs to analyze the flow of blood through the heart. The graph can help identify any irregularities in the heart’s pumping action, leading to early diagnosis and treatment of cardiovascular diseases.
-
Respiratory Analysis: Respiratory therapists use velocity-time graphs to analyze a patient’s breathing pattern. The graph can help identify any respiratory issues, such as asthma or COPD, allowing the therapist to develop appropriate treatment plans.
8.6. Traffic Management
In traffic management, velocity-time graphs are used to analyze traffic flow and optimize traffic signal timings.
-
Traffic Flow Analysis: Traffic engineers use velocity-time graphs to study traffic patterns on roadways. The graph can help identify areas of congestion and bottlenecks, allowing engineers to develop strategies to improve traffic flow.
-
Signal Timing Optimization: Velocity-time graphs are used to optimize the timing of traffic signals. By analyzing the graph, engineers can adjust the signal timings to minimize delays and improve overall traffic efficiency.
-
Incident Response: Analyzing velocity-time graphs after traffic incidents can help understand the causes of the incident and develop strategies to prevent similar incidents in the future.
8.7. Weather Forecasting
In meteorology, velocity-time graphs are used to analyze wind patterns and predict weather conditions.
-
Wind Speed Analysis: Meteorologists use velocity-time graphs to analyze wind speed and direction. The graph can help predict the movement of weather systems and provide accurate weather forecasts.
-
Storm Tracking: Velocity-time graphs are used to track the movement of storms. By analyzing the graph, meteorologists can predict the path and intensity of storms, providing timely warnings to the public.
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Climate Modeling: Velocity-time graphs are used in climate modeling to understand long-term trends in wind patterns and weather conditions.
8.8. Financial Analysis
While not as direct, the principles of velocity-time graphs can be applied to financial analysis.
-
Stock Price Trends: Analysts use graphs similar to velocity-time graphs to study the rate of change of stock prices. The “velocity” (rate of change) of stock prices over time can indicate momentum and potential future trends.
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Economic Indicators: Analyzing the rate of change of economic indicators (e.g., GDP growth, inflation rates) over time can provide insights into the health of the economy and potential future performance.
These real-world applications demonstrate the broad utility of understanding velocity-time graphs. Whether you are an engineer, athlete, scientist, or analyst, the ability to interpret and apply these graphs can provide valuable insights and improve decision-making in various fields.
9. How SIXT.VN Can Help You Plan Your Trip To Vietnam
Planning a trip to Vietnam involves more than just understanding physics; it requires practical solutions for transportation, accommodation, and activities. SIXT.VN offers a range of services to make your travel experience seamless and enjoyable.
9.1. Airport Transfers
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9.2. Hotel Booking
Finding the right accommodation is crucial for a comfortable stay. SIXT.VN offers a wide selection of hotels to suit your budget and preferences.
- Variety: Choose from a range of hotels, from budget-friendly options to luxury resorts.
- Convenience: Easily book your hotel through the SIXT.VN website or mobile app.
- Trusted Recommendations: Benefit from reviews and recommendations from other travelers to make informed decisions.
9.3. Tours and Activities
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- Diverse Options: Discover historical sites, cultural experiences, and natural attractions with guided tours.
- Customization: Tailor your itinerary to match your interests and schedule.
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9.4. Flight Booking
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By utilizing SIXT.VN’s comprehensive services, you can focus on enjoying your trip to Vietnam without the stress of planning and logistics. Whether it’s arranging transportation, finding the perfect hotel, or exploring the country with guided tours, SIXT.VN is your reliable partner for a memorable travel experience.
10. Practical Examples: Calculating Distance Traveled In Real-Life Scenarios
Applying the concept of calculating distance traveled from velocity-time graphs can be incredibly useful in various real-life situations. Here are some practical examples:
10.1. Analyzing a Car Trip
Imagine you’re on a road trip, and you want to analyze your driving. You record your car’s velocity at different times. Let’s say you have the following data:
- 0 to 10 minutes: Constant velocity of 60 km/h
- 10 to 20 minutes: Constant velocity of 80 km/h
- 20 to 30 minutes: Constant velocity of 40 km/h
To find the total distance traveled, you can create a velocity-time graph and calculate the area under the graph for each segment.
-
0 to 10 minutes:
- Velocity: 60 km/h = 1 km/min
- Time: 10 minutes
- Distance: ( 1 , text{km/min} times 10 , text{min} = 10 , text{km} )
-
10 to 20 minutes:
- Velocity: 80 km/h = 1.33 km/min
- Time: 10 minutes
- Distance: ( 1.33 , text{km/min} times 10 , text{min} = 13.3 , text{km} )
-
20 to 30 minutes:
- Velocity: 40 km/h = 0.67 km/min
- Time: 10 minutes
- Distance: ( 0.67 , text{km/min} times 10 , text{min} = 6.7 , text{km} )
Total distance traveled = ( 10 , text{km} + 13.3 , text{km} + 6.7 , text{km} = 30 , text{km} )
This analysis can help you understand your average speed and plan your future trips more efficiently.
10.2. Tracking a Jogger’s Workout
A jogger records their speed during a workout. Here’s the data:
- 0 to 5 minutes: Accelerating from 0 to 10 km/h
- 5 to 15 minutes: Constant velocity of 10 km/h
- 15 to 20 minutes: Decelerating from 10 km/h to 0 km/h
To find the total distance covered:
-
0 to 5 minutes (Triangle):
- Initial velocity: 0 km/h
- Final velocity: 10 km/h
- Time: 5 minutes
- Average velocity: ( frac{0 + 10}{2} = 5 , text{km/h} = 0.083 , text{km/min} )
- Distance: ( 0.083 , text{km/min} times 5 , text{min} = 0.415 , text{km} )
-
5 to 15 minutes (Rectangle):
- Velocity: 10 km/h = 0.167 km/min
- Time: 10 minutes
- Distance: ( 0.167 , text{km/min} times 10 , text{min} = 1.67 , text{km} )
-
15 to 20 minutes (Triangle):
- Initial velocity: 10 km/h
- Final velocity: 0 km/h
- Time: 5 minutes
- Average velocity: ( frac{10 + 0}{2} = 5 , text{km/h} = 0.083 , text{km/min} )
- Distance: ( 0.083 , text{km/min} times 5 , text{min} = 0.415 , text{km} )
Total distance covered = ( 0.415 , text{km} + 1.67 , text{km} + 0.415 , text{km} = 2.5 , text{km} )
This analysis can help the jogger track their performance and plan future workouts.
10.3. Analyzing Train Travel
Consider a train journey with the following stages:
- 0 to 2 minutes: Accelerating from 0 to 120 km/h
- 2 to 10 minutes: Constant velocity of 120 km/h
- 10 to 12 minutes: Decelerating from 120 km/h to 0 km/h
-
0 to 2 minutes (Triangle):
- Initial velocity: 0 km/h
- Final velocity: 120 km/h = 2 km/min
- Time: 2 minutes
- Average velocity: ( frac{0 + 2}{2} = 1 , text{km/min} )
- Distance: ( 1 , text{km/min} times 2 , text{min} = 2 , text{km} )
-
2 to 10 minutes (Rectangle):
- Velocity: 120 km/h = 2 km/min
- Time: 8 minutes
- Distance: ( 2 , text{km/min}