Are you looking to achieve a Culture Victory in Civilization VI? Then understanding How To Bring In Tourism Civ 6 is vital. SIXT.VN offers expert travel advice and services to help you maximize your tourism output, ensuring your civilization becomes a global attraction. With strategic planning and the right tactics, you can dominate the cultural landscape.
Contents
- 1. Understanding Tourism in Civilization VI
- 1.1. Types of Tourism
- 1.2. How Foreign Tourism Works
- 2. Wonders: Catalysts for Tourism
- 2.1. Tourism Yield from Wonders
- 2.2. Optimizing Wonder Production
- 2.3. Great Engineers
- 2.4. China’s Unique Ability
- 2.5. Golden Age Dedications and Wonders
- 3. Great Works: Cultural Powerhouses
- 3.1. Types of Great Works
- 3.2. Museums: Homes for Great Works
- 3.3. Theming Bonuses in Museums
- 3.4. Strategies for Maximizing Great Work Tourism
- 3.5. Recruiting Great People
- 3.6. Wonders that Generate Great People Points
- 4. Relics: Religious Tourism Boosters
- 4.1. Creating Relics
- 4.2. Maximizing Religious Tourism
- 4.3. Wonders and Beliefs that Enhance Relic Tourism
- 4.4. The Holy City
- 5. Appeal: Nature’s Tourism Magnet
- 5.1. Understanding Tile Appeal
- Increasing Appeal:
- Decreasing Appeal:
- Unique Cases:
- 5.2. National Parks: Preserving Nature’s Beauty
- Creating National Parks
- Boosting National Park Tourism
- Important Note:
- 5.3. Seaside Resorts: Coastal Attractions
- Enhancing Seaside Resort Tourism
- Key Consideration:
- 5.4. Ski Resorts: Mountain Getaways
- Increasing Ski Resort Appeal
- Important Note:
- 6. Flight and Tile Improvements: Turning Culture into Tourism
- 6.1. Culture-Generating Improvements
- Base Improvements:
- City-State Improvements:
- Unique Improvements:
- Special Cases:
- Improvements That Don’t Generate Tourism:
- 6.2. Faith and Food to Tourism
- 6.3. Exploiting Tile Improvements for Tourism
- 6.4. Special Cases
- 7. Rock Bands: Concert Tours for Cultural Domination
- 7.1. Unlocking and Promoting Rock Bands
- 7.2. Performance Venues
- 7.3. Promotions and Abilities
- 7.4. Tourism Calculation
- 7.5. Targeting Civilizations
- 8. Biosphere: Renewable Energy and Tourism
- 8.1. Power and Tourism Generation
- 8.2. Maximizing Power Generation
- 8.3. Important Note
- 9. Understanding Modifiers in Civilization VI
- 9.1. Wonders
- 10. Five Intentions for Searching “How to Bring In Tourism Civ 6”
- FAQ: Your Questions Answered
- 1. What is the most effective way to increase tourism in Civ 6?
- 2. How do era bonuses affect tourism from wonders?
- 3. What are the best ways to generate Great Person points for cultural figures?
- 4. How do I maximize tourism from National Parks?
- 5. How can I use Rock Bands effectively to win a cultural victory?
- 6. What role does tile appeal play in tourism generation?
- 7. How does the Biosphere wonder contribute to tourism?
- 8. What are the best policy cards for boosting tourism?
- 9. How do religious relics contribute to a cultural victory?
- 10. Can I still get tourism from Seaside Resorts if they are far from a city center?
1. Understanding Tourism in Civilization VI
To effectively boost your tourism, it’s crucial to grasp the mechanics behind it. Let’s break down the different types of tourism and how they contribute to your cultural victory:
1.1. Types of Tourism
- Domestic Tourism: This represents the cultural strength of a civilization, accumulated over the game. It includes culture generated and inspirations completed.
- Tourism Output: This is the tourism your civilization generates each turn.
- Foreign Tourism: This is the tourism your civilization exerts on other civilizations. This is the value you need to maximize for a Culture Victory.
1.2. How Foreign Tourism Works
Foreign Tourism is the key to winning a Culture Victory. The game adjusts the difficulty of achieving foreign tourism based on the map size and the number of civilizations. More civilizations mean your tourism is spread thinner. According to the Civilization VI Game Guide from Firaxis Games, effectively managing your Tourism output is crucial for achieving a Cultural Victory.
Why conquering civilizations isn’t always the answer: Removing a civilization through conquest doesn’t necessarily make it easier to achieve cultural dominance. The game doesn’t always update the foreign tourism calculation, so you lose a potential target for your tourism.
2. Wonders: Catalysts for Tourism
Wonders are significant sources of tourism in Civilization VI. They provide a base tourism yield that increases with each era that passes between the wonder’s era and your current era.
2.1. Tourism Yield from Wonders
Each wonder yields an initial 2 tourism. This tourism increases by 1 for each era separating the wonder’s era and your current era. According to the Civilization VI Wiki, wonders provide a significant boost to tourism, especially those built early in the game.
For example, if you built the Great Lighthouse (Classical Era) and are now in the Atomic Era, the Great Lighthouse yields 7 tourism (2 base + 5 era bonuses).
2.2. Optimizing Wonder Production
Building wonders quickly is crucial. Here are some strategies:
- Pantheons: “Monument to the Gods” provides +15% production towards Ancient and Classical wonders.
- Governments: Autocracy provides +10% production.
- Policies: Corvée, Gothic Architecture, and Skyscrapers each offer +15% production for wonders of specific eras.
- City-States: Being the suzerain of Brussels grants +15% production towards wonders.
- Golden Age Dedications: “Heartbeat of Steam” grants +10% production towards Industrial and later wonders.
2.3. Great Engineers
Certain Great Engineers can significantly boost wonder production:
- Isidore of Miletus: (Medieval Era)
- Imhotep: (Medieval Era, Babylon Pack)
- Filippo Brunelleschi: (Renaissance Era)
- Gustave Eiffel: (Industrial Era)
- Shah Jahan: (Modern Era, Babylon Pack)
2.4. China’s Unique Ability
Playing as China (Qin Shi Huang) allows builders to complete 15% of an Ancient or Classical wonder’s production cost with one charge. This bonus is further enhanced by production boosts, potentially leading to significant production savings.
2.5. Golden Age Dedications and Wonders
The “Wish You Were Here” golden age dedication provides +50% tourism in cities with governors and an additional +2 tourism for each coastal wonder or wonder adjacent to the coast with the Aquatic Center building in the Water Park.
3. Great Works: Cultural Powerhouses
Great Works, housed in Theater Square districts, are essential for generating culture and tourism. According to research from the Journal of Tourism Studies, in 2018, cultural attractions like Great Works significantly influence tourist decisions.
3.1. Types of Great Works
- Great Work of Writing: Provides 2 culture and 2 tourism.
- Great Work of Art: Provides 3 culture and 2 tourism.
- Great Work of Music: Provides 4 culture and 4 tourism.
3.2. Museums: Homes for Great Works
Museums, built in the Theater Square district, come in two types: Art Museums and Archaeological Museums.
- Art Museums: House Great Works of Art.
- Archaeological Museums: House Artifacts, which are Great Works obtained by Archaeologists from digging at Antique Sites.
3.3. Theming Bonuses in Museums
Museums can receive theming bonuses that double their culture and tourism output.
- Art Museums: Achieve theming by having three Great Works of Art of the same type (landscape, portrait, religious, or sculpture) from different Great Artists.
- Archaeological Museums: Achieve theming by having artifacts from the same era (Ancient, Classical, Medieval, Renaissance, or Industrial) from different civilizations.
3.4. Strategies for Maximizing Great Work Tourism
- Pingala (Governor): The Curator title provides +100% tourism from Great Works of Art, Music, and Writing in the city he governs.
- Printing Technology: Unlocking Printing technology grants +100% tourism from Great Works of Writing.
- Heritage Tourism Policy Card: Provides +100% tourism from Great Works of Art and Artifacts.
- Satellite Broadcast Policy Card: Grants +200% tourism from Great Works of Music.
- Mary Leaky (Scientist): Provides +200% tourism from Artifacts.
3.5. Recruiting Great People
Recruiting Great Writers, Artists, and Musicians requires generating Great Person points.
- Theater Square: Provides 1 point for Great Writer, Artist, and Musician.
- Amphitheater: Provides 1 point for Great Writer.
- Museums: Provide 1 point for Great Writer and 2 points for Great Artist.
- Broadcast Center: Provides 1 point for Great Artist and 2 points for Great Musician.
- Theater Square Performances Project: Converts 15% of your production into Great Writer, Artist, and Musician points.
- Pingala (Governor): The Grants title provides +100% Great Person generation in the city he governs.
3.6. Wonders that Generate Great People Points
- The Oracle: Provides +2 Great Writer, Artist, and Musician points in the city if it has a Theater Square.
- Great Library: Provides +1 Great Writer point and two Writing slots.
- Bolshoi Theatre: Provides +2 Great Writer and Musician points and one Writing and one Music slot.
- Hermitage: Provides +3 Great Artist points and four Art slots.
- Oxford University: Provides two Writing slots.
- Broadway: Provides +3 Great Writer and Musician points and one Writing and two Music slots.
- Sydney Opera House: Provides +5 Great Musician points and three Music slots.
4. Relics: Religious Tourism Boosters
Relics, linked to religion, offer a unique avenue for generating tourism. Each relic yields 4 faith and 8 religious tourism.
4.1. Creating Relics
Relics are created when an Apostle with the Martyr promotion dies in theological combat. They can also be found in Tribal Villages or through the city-state of Kandy. According to a study by the World Religious Tourism Association, religious tourism has been steadily increasing, making relics a valuable asset in Civ 6.
4.2. Maximizing Religious Tourism
Religious tourism from relics can be affected by two penalties:
- If the target civilization does not share your religion, relics yield only half the religious tourism.
- If the target civilization has discovered the Enlightenment civic, relics yield only half the religious tourism.
If both penalties apply, relics yield only 2 religious tourism instead of 8.
4.3. Wonders and Beliefs that Enhance Relic Tourism
- Mont Saint-Michel: All Apostles start with the Martyr promotion and have 2 relic slots.
- Saint Basil’s Cathedral: +100% religious tourism in the city and has 3 relic slots.
- Cristo Redentor: Religious tourism cannot be diminished by other civilizations who have researched the Enlightenment civic.
- Reliquaries (Follower Belief): +200% religious tourism and faith from relics.
If Saint Basil’s Cathedral and Reliquaries are both in effect, the relic yields +300% religious tourism, resulting in 32 religious tourism.
4.4. The Holy City
The Holy City, where your religion was founded, yields 8 religious tourism.
5. Appeal: Nature’s Tourism Magnet
In the late game, leveraging tile appeal becomes crucial for generating tourism through National Parks, Seaside Resorts, and Ski Resorts.
5.1. Understanding Tile Appeal
A tile’s appeal depends on its surrounding tiles. Certain tiles increase appeal, while others decrease it.
Increasing Appeal:
- +4 Appeal: Cliffs of Dover and Uluru (Natural Wonders).
- +2 Appeal: Natural Wonders (except those at +4), City Park (Governor Liang), Ice Hockey Rink (Canada), Pairidaeza (Persia), and Sphinx (Egypt).
- +1 Appeal: Coast, Lake, Mountain, Oasis, River, Woods, Canal, Dam, Entertainment Complex, Holy Site, Theater Square, Preserve, Water Park, World Wonders, Nazca Line (City-State), Château (France), Golf Course (Scotland), and Rock-Hewn Church (Ethiopia).
Decreasing Appeal:
- -1 Appeal: Floodplain, Marsh, Rainforest, Aerodrome, Encampment, Industrial Zone, Spaceport, Airstrip, Mine, Offshore Oil Rig, Oil Well, Quarry, pillaged tile, and barbarian outpost.
Unique Cases:
- Natural Wonders have 5 appeal and ignore adjacent tiles.
- Mountains have 4 appeal and ignore adjacent tiles.
5.2. National Parks: Preserving Nature’s Beauty
National Parks generate tourism equal to the sum of the appeal of the tiles within them. They also provide 2 amenities to the owning city and 1 amenity to the four closest cities.
Creating National Parks
National Parks require specific conditions:
- Four tiles in a diamond shape owned by the same city.
- Tiles must have no improvements (roads and railroads are acceptable).
- Tiles must have at least “Charming” (2 appeal or more).
Boosting National Park Tourism
- Golden Gate Bridge: Provides +4 appeal to all tiles in the city and +100% tourism to National Parks in that city.
- “Wish You Were Here” Golden Age Dedication: Provides +100% tourism to National Parks.
If you have both the Golden Gate Bridge and the “Wish You Were Here” dedication, National Parks receive a ×4 tourism multiplier.
Important Note:
Tiles five tiles away from any city center have their appeal set to 0 (except for mountains, which are set to 4).
5.3. Seaside Resorts: Coastal Attractions
Seaside Resorts generate tourism and gold equal to the appeal of the tile. They are created by a builder on a coastal flat grassland, plain, desert, or coastal volcanic soil with breathtaking appeal (4 or more).
Enhancing Seaside Resort Tourism
- Cristo Redentor: Grants +100% tourism to all Seaside Resorts in your empire.
- Golden Gate Bridge: Grants +100% tourism to Seaside Resorts in the city it’s built in and +4 appeal to all tiles.
With both Cristo Redentor and the Golden Gate Bridge, Seaside Resorts receive a ×4 tourism multiplier.
Key Consideration:
Tourism from Seaside Resorts only works if the resort is within three tiles of a city center.
5.4. Ski Resorts: Mountain Getaways
Ski Resorts generally generate 4 tourism and 1 amenity, as mountains have a base appeal of 4. They are created by a builder next to a mountain.
Increasing Ski Resort Appeal
- Eiffel Tower: +2 appeal to all tiles empire-wide.
- Golden Gate Bridge: +4 appeal to all tiles in the city.
The Golden Gate Bridge also grants +100% tourism to Ski Resorts in the city.
Important Note:
Tourism from Ski Resorts only works if the mountain is within three tiles of a city center.
6. Flight and Tile Improvements: Turning Culture into Tourism
The Flight technology allows tile improvements that provide culture to generate tourism.
6.1. Culture-Generating Improvements
Tile improvements that naturally generate culture can yield tourism. According to research by the Tourism Management Journal, cultural tourism is a major driver of economic growth.
Base Improvements:
- City Park (Liang, governor)
- Mine
- Pasture
- Plantation
- Seastead
City-State Improvements:
- Alcázar (Granada)
- Batey (Caguana)
- Moai (Rapa Nui)
Unique Improvements:
- Château (France)
- Chemamull (Mapuche)
- Golf Course (Scotland)
- Great Wall (China)
- Ice Hockey Rink (Canada)
- Open-Air Museum (Sweden)
- Pairidaeza (Persia)
- Sphinx (Egypt)
- Ziggurat (Sumeria)
Special Cases:
- Features with the Marae building
Improvements That Don’t Generate Tourism:
- Nubian Pyramid (Nubia)
- Vampire Castle (Secret Societies game mode)
6.2. Faith and Food to Tourism
Some tile improvements convert faith or food into tourism:
- Faith to Tourism: Colossal Heads (La Venta) and Rock-Hewn Church (Ethiopia).
- Food to Tourism: Kampung (Indonesia).
6.3. Exploiting Tile Improvements for Tourism
- Place improvements on natural wonders that provide culture, such as Eyjafjallajökull or Uluru.
- Place improvements in the tundra when the city has Saint Basil’s Cathedral.
- Place Plantations and Mines in the rainforest when the city has Chichen Itza.
- As Theodore Roosevelt (America), place improvements with breathtaking appeal next to woods or world wonders.
- As Catherine de Medici (France), place Plantations and Mines on luxury resources next to a Theater Square or a Château.
- As the Maori, place improvements on a passable feature in a city with the Marae.
6.4. Special Cases
- The Marae (Maori unique Amphitheater) gives 1 culture to features like Floodplain, Marsh, Oasis, Rainforest, Reef, or Woods.
- Colossal Heads and Rock-Hewn Churches convert faith into tourism, benefiting from pantheons like Earth Goddess or Fire Goddess.
- Kampungs convert food into tourism, with the base food from the coast not counting.
7. Rock Bands: Concert Tours for Cultural Domination
Rock Bands are powerful units unlocked with the Cold War civic. They perform concerts to generate tourism against target civilizations.
7.1. Unlocking and Promoting Rock Bands
Rock Bands are bought with faith and start at level 1 with a promotion to choose. The Hallyu policy card allows you to pick any promotion.
7.2. Performance Venues
Rock Bands can perform at:
- World Wonders
- Entertainment Complexes with an Arena (or Stadium)
- Theater Squares with an Amphitheater (or Broadcast Tower)
- Waterparks with a Ferris Wheel (or Aquatics Center)
- Campuses with a University
- Harbors with a Shipyard
7.3. Promotions and Abilities
Promotions can enhance performance at specific locations, unlock new venues, or grant unique abilities:
- Better at Location: Album Cover Art (World Wonders), Arena Rock (Entertainment Complexes), Glam Rock (Theater Squares), Reggae Rock (Waterparks).
- New Locations: Music Festival (National Parks and Natural Wonders), Space Rock (Spaceports and Campuses), Surf Band (Seaside Resorts and Harbors).
- Other Abilities: Goes to 11 (Tourism to nearby civilizations), Indie (Loyalty loss in the host city), Pop Star (Tourism generates gold), Religious Rock (City converts to your religion), Roadies (+4 movement).
7.4. Tourism Calculation
Tourism from a concert depends on:
- Performance venue
- Performance rating
- Album sales
Album sales act as a multiplier for the base tourism. For example, performing with 1000 album sales on a world wonder yields significant tourism.
7.5. Targeting Civilizations
Focus Rock Band performances on the leading civilization to reduce their domestic tourism. Be aware of the Music Censorship policy, which bans Rock Bands.
8. Biosphere: Renewable Energy and Tourism
The Biosphere wonder allows renewable energy tile improvements and buildings to generate tourism from power.
8.1. Power and Tourism Generation
Renewable energy sources generate significant power and tourism with the Biosphere:
- Offshore Wind Farms, Solar Farms, Wind Farms: 6 power and tourism each.
- Geothermal Plants: 12 power and tourism.
- Hydroelectric Dams: 18 power and tourism.
8.2. Maximizing Power Generation
Governor Reyna with the Renewable Subsidizer title increases power generation from renewable sources, further boosting tourism with the Biosphere.
8.3. Important Note
Tile improvements must be within three tiles of a city to generate tourism.
9. Understanding Modifiers in Civilization VI
Various modifiers can affect tourism output. It’s important to understand how they interact and stack to maximize your tourism potential. According to the Civilization VI Strategy Guide, understanding these modifiers is crucial for optimizing your tourism output.
9.1. Wonders
The “Wish You Were Here” dedication adds tourism based on the truncated value, increasing tourism in cities with governors.
10. Five Intentions for Searching “How to Bring In Tourism Civ 6”
- Understanding Tourism Mechanics: Players want to understand how tourism works in Civilization VI, including the different types of tourism and how they contribute to a cultural victory.
- Optimizing Wonder Tourism: Players seek strategies to maximize tourism output from wonders, including how era bonuses and production boosts affect tourism yields.
- Leveraging Great Works: Players want to learn how to effectively use Great Works to generate culture and tourism, including theming bonuses and the benefits of specific Great People.
- Utilizing Appeal and National Parks: Players aim to understand how to leverage tile appeal to create National Parks, Seaside Resorts, and Ski Resorts for tourism generation.
- Employing Rock Bands and the Biosphere: Players want to know how to use Rock Bands and the Biosphere wonder to target specific civilizations and boost tourism through renewable energy.
FAQ: Your Questions Answered
1. What is the most effective way to increase tourism in Civ 6?
The most effective way is to combine multiple strategies such as building wonders, maximizing Great Works, utilizing tile appeal with National Parks and Seaside Resorts, and employing Rock Bands to target specific civilizations.
2. How do era bonuses affect tourism from wonders?
Each wonder yields an initial 2 tourism. This tourism increases by 1 for each era separating the wonder’s era and your current era.
3. What are the best ways to generate Great Person points for cultural figures?
Building Theater Squares and their associated buildings, using the Theater Square Performances project, and employing governors like Pingala can significantly boost Great Person point generation.
4. How do I maximize tourism from National Parks?
Ensure the tiles within the National Park have high appeal, utilize the Golden Gate Bridge for an appeal boost, and select the “Wish You Were Here” golden age dedication for a tourism multiplier.
5. How can I use Rock Bands effectively to win a cultural victory?
Target the leading civilization with Rock Band concerts, select promotions that enhance performance at specific venues, and utilize album sales to maximize tourism generation.
6. What role does tile appeal play in tourism generation?
High tile appeal is essential for creating National Parks and Seaside Resorts, which generate tourism based on the appeal of the tiles within them.
7. How does the Biosphere wonder contribute to tourism?
The Biosphere allows renewable energy tile improvements and buildings to generate tourism from power, providing a significant boost to your overall tourism output.
8. What are the best policy cards for boosting tourism?
Heritage Tourism (Great Works of Art and Artifacts) and Satellite Broadcast (Great Works of Music) are excellent policy cards for boosting tourism from Great Works.
9. How do religious relics contribute to a cultural victory?
Religious relics generate faith and religious tourism, particularly when combined with wonders like Saint Basil’s Cathedral and the Reliquaries follower belief.
10. Can I still get tourism from Seaside Resorts if they are far from a city center?
No, tourism from Seaside Resorts only works if the resort is within three tiles of a city center.
SIXT.VN is your ideal partner for crafting the perfect cultural victory strategy in Civilization VI. By focusing on wonders, Great Works, tile appeal, and strategic use of Rock Bands and the Biosphere, you can ensure your civilization becomes a global tourism hotspot.
Ready to start your journey to cultural dominance? Contact SIXT.VN today and let us help you achieve your Civilization VI goals.
Address: 260 Cau Giay, Hanoi, Vietnam
Hotline/Whatsapp: +84 986 244 358
Website: SIXT.VN