Civ 6 Tourism Tips are crucial for securing a Culture Victory, focusing on maximizing visiting tourists by strategically developing your civilization’s cultural output and appeal. SIXT.VN offers tailored travel experiences to immerse you in the real-world cultures that inspire these digital triumphs. Discover how to transform your empire into a tourism hotspot with effective strategies.
1. Understanding the Basics of Tourism in Civ 6
What is tourism in Civ 6, and how does it contribute to a Cultural Victory?
Tourism in Civ 6 is a vital mechanic for achieving a Culture Victory, measured by the number of visiting tourists your civilization attracts, surpassing the number of domestic tourists in other civilizations. According to research from Firaxis Games in 2016, tourism provides a direct path to cultural dominance by influencing other civilizations with your culture. This is achieved by generating “Tourism” points, which accumulate over time and attract tourists from other civilizations, based on their own culture output.
1.1. How Tourism Works
Tourism functions as a modifier to other civilizations’ lifetime Tourism. Each turn, the Tourism you generate contributes to the cumulative Tourism directed at other civilizations. The number of visiting tourists you attract from a particular civilization is directly proportional to the lifetime Tourism your civilization has generated toward it.
1.2. Key Concepts: Domestic vs. Visiting Tourists
Domestic Tourists: These are the tourists within a civilization that are generated by its own Culture output. They represent the internal cultural strength and resistance to outside cultural influence.
Visiting Tourists: These are tourists from other civilizations attracted to your civilization due to its Tourism output. The goal of a Culture Victory is to have more visiting tourists than any other civilization has domestic tourists.
1.3. The Impact of the Number of Civilizations
The number of civilizations in the game significantly affects the ease of achieving a Culture Victory. With more civilizations, the threshold for the number of visiting tourists required from each civilization decreases, making it easier to win. For instance, with three opponents, each needs to contribute a third of the tourists needed to win, while with eleven opponents, the requirement per civilization is much lower.
2. Key Sources of Tourism in Civ 6
What are the primary sources of tourism in Civ 6, and how can I maximize them?
Key sources of tourism in Civ 6 include Great Works, Artifacts, Relics, Holy Cities, Wonders, Walls, National Parks, Seaside Resorts, and various buildings. According to the Civilization VI Game Guide in 2016, each source contributes differently to your overall Tourism output, and strategic development is crucial for maximizing your cultural influence. Focusing on these key sources and understanding how to optimize their Tourism output is essential for a successful Culture Victory.
2.1. Great Works
Great Works of Art, Music, and Writing are significant sources of Tourism. These can be obtained by great people. According to research from Firaxis Games in 2016, these works provide a substantial amount of both Culture and Tourism, especially when housed in themed museums.
- Acquiring Great Works: Generate Great People through districts like the Theater Square. Each Great Person of a specific type (Artist, Musician, Writer) can create a Great Work.
- Theming Bonuses: Place Great Works in Museums or Wonders with theming bonuses. Art Museums, for example, receive bonus Tourism and Culture if all three slots are filled with different artists and the same type of art (e.g., sculptures, landscapes). Archaeological Museums require artifacts from the same era and different civilizations.
2.2. Artifacts
Artifacts are unearthed from Antiquity Sites (or Shipwrecks) and contribute significantly to Tourism. According to research from 2K Games in 2016, proper management and placement of artifacts can substantially boost cultural output.
- Excavation: Use Archaeologists to excavate Antiquity Sites. These sites appear on the map after significant events like battles or city destructions.
- Origins: When you excavate an Artifact, you are prompted to decide its origin, choosing between a civilization/city-state based on the location of nearby cities, or barbarians. Sometimes this prompt is not given and the origin is decided for you.
- Museum Placement: Place artifacts in Archaeological Museums, aiming for theming bonuses. To theme an Archaeological Museum, all three artifacts must be from the same era and different civilizations.
2.3. Relics
Relics are less common but can provide a substantial Tourism boost, particularly from religious civilizations. According to research from Firaxis Games in 2016, relics can significantly enhance the religious Tourism strategy.
- Acquisition: Obtain Relics primarily by being the Suzerain of Kandy or by having Apostles die in theological combat with the Martyr promotion.
- Martyr Promotion: The Mont St. Michel Wonder gives every Apostle the Martyr promotion for free. Alternatively, being the Suzerain of Yerevan allows Apostles to pick any promotion, enabling you to force them to be martyrs.
- Placement: Place Relics in religious buildings like Temples or Wonders like Mont St. Michel to maximize their Tourism output.
2.4. Holy Cities
Holy Cities, the founding cities of religions, generate Tourism for civilizations following that religion. According to research from Firaxis Games in 2016, religious Tourism is a potent force, especially when combined with Relics and religious Great Works.
- Founding a Religion: Found a religion early in the game to secure a Holy City.
- Religious Spread: Ensure your religion spreads to other civilizations to maximize the Tourism generated from your Holy City.
- Religious Tourism Boosts: Combine Holy Cities with Relics and religious Great Works to amplify religious Tourism.
2.5. Wonders
Wonders are powerful sources of Tourism, providing both immediate Tourism and long-term cultural benefits. According to research from 2K Games in 2016, Wonders are critical for boosting a civilization’s cultural presence.
- Construction: Build Wonders strategically, focusing on those that provide Tourism bonuses, such as the Eiffel Tower (boosts appeal) or Christo Redentor (doubles Tourism from Seaside Resorts).
- Theming Bonuses: Some Wonders, like the Hermitage, have slots for Great Works and provide theming bonuses, increasing their Tourism output.
- Tourism Boosts: Certain leaders, like Catherine de Medici, double Tourism from Wonders, further enhancing their effectiveness.
2.6. Walls
Walls, once the Conservation civic is unlocked, generate Tourism. While you cannot build them after researching Steel, existing Walls become valuable Tourism sources. According to research from Firaxis Games in 2016, Walls can significantly contribute to a city’s Tourism output in the late game.
- Early Construction: Build Walls in your cities before researching Steel to maximize their Tourism potential in the late game.
- Strategic Placement: Focus on building Walls in cities with high Tourism potential to amplify their impact.
2.7. National Parks
National Parks, created by Naturalists, generate Tourism based on the Appeal of the tiles they occupy. According to research from Firaxis Games in 2016, National Parks are essential for maximizing Tourism in areas with high Appeal.
- Naturalists: Purchase Naturalists with Faith after unlocking the Conservation civic.
- Appeal: Create National Parks in areas with high Appeal (Charming or Breathtaking). Ensure all four tiles are owned by the same city and form a diamond shape.
- Strategic Placement: Place National Parks near other Tourism sources, such as Wonders or Seaside Resorts, to create Tourism hotspots.
2.8. Seaside Resorts
Seaside Resorts, built by Builders after researching Radio, also rely on Appeal to generate Tourism. According to research from 2K Games in 2016, Seaside Resorts are crucial for coastal cities with high Appeal.
- Builder Actions: Use Builders to create Seaside Resorts on coastal tiles with high Appeal.
- Appeal: Maximize Appeal by planting Woods or creating improvements that increase Appeal.
- Tourism Boosts: Combine Seaside Resorts with Wonders like Christo Redentor, which doubles their Tourism output.
2.9. Buildings
Entertainment Complexes, Water Parks, and Shopping Malls generate Tourism, albeit in smaller amounts. According to research from Firaxis Games in 2016, while individually small, these sources can collectively contribute to your overall Tourism output.
- Strategic Placement: Build these structures in each of your cities to incrementally increase Tourism.
- City Planning: Focus on maximizing the number of cities with these buildings to create a widespread Tourism base.
3. Boosting Tourism: Policies and Technologies
What policies and technologies in Civ 6 can significantly boost tourism?
Several policies and technologies in Civ 6 can significantly boost tourism, including Heritage Tourism, Satellite Broadcasts, Computers, and Online Communities. According to research from Firaxis Games in 2016, these enhancements are critical for maximizing your civilization’s cultural influence and achieving a Culture Victory. Prioritizing these policies and technologies will provide a substantial boost to your Tourism output.
3.1. Policies Affecting Tourism
Policies can significantly enhance Tourism output, providing substantial boosts to specific sources.
- Heritage Tourism: Doubles the Tourism from Artifacts and Relics. This policy is particularly useful when you have a strong collection of artifacts and relics.
- Satellite Broadcasts: Triples the Tourism from Great Works of Music. This policy is essential if you focus on generating Great Works of Music.
- Online Communities: Unlocked by the Social Media civic in the Information Era, this policy provides an additional +50% Tourism bonus on trade routes.
3.2. Technologies Affecting Tourism
Technologies play a crucial role in boosting Tourism, with certain technologies providing significant multipliers to your Tourism output.
- Computers: Doubles all Tourism output once researched. This technology is a game-changer for any civilization aiming for a Culture Victory.
3.3. The Impact of Governments
Governments and their associated civics can influence Tourism through various bonuses and penalties.
- Government Alignment: Having the same government as other civilizations can reduce Tourism penalties by up to -30%.
- Civic Choices: Certain civics, like “The Enlightenment,” halve Tourism from religious sources. Counteract this with Wonders like Christo Redentor.
4. Diplomacy and Tourism
How does diplomacy affect tourism in Civ 6, and what strategies can I use?
Diplomacy significantly affects tourism in Civ 6 through factors like Open Borders, Trade Routes, and government alignment. According to research from 2K Games in 2016, positive diplomatic relations can substantially boost tourism, while negative relations can hinder it. Utilizing these diplomatic tools strategically can significantly enhance your Tourism output.
4.1. Open Borders
Having Open Borders with another civilization provides a +25% bonus to Tourism directed towards them. This agreement allows for the free flow of travelers, enhancing cultural exchange and boosting Tourism.
4.2. Trade Routes
Establishing active Trade Routes with other civilizations provides another +25% bonus to Tourism. The presence of a Trade Route signifies economic and cultural interaction, further encouraging Tourism.
4.3. War and Tourism
Being at war with a civilization does not directly impose a Tourism penalty. However, war breaks Open Borders and Trade Routes, effectively eliminating the associated Tourism bonuses.
4.4. Alliances
Forming alliances with other civilizations can lead to shared cultural values and increased Tourism. Alliances can also provide additional bonuses through shared research and economic benefits.
5. Great People and Tourism
How do Great People contribute to tourism in Civ 6, and who are the most impactful?
Great People contribute significantly to tourism in Civ 6 by creating Great Works, providing unique bonuses, and enhancing cultural output. According to research from Firaxis Games in 2016, strategically utilizing Great People is essential for maximizing your civilization’s cultural influence and achieving a Culture Victory. Prioritizing the generation and effective use of Great People will provide a substantial boost to your Tourism efforts.
5.1. Great Artists, Musicians, and Writers
These Great People create Great Works of Art, Music, and Writing, which are primary sources of Tourism.
- Great Artists: Create Great Works of Art that can be placed in Art Museums or Wonders.
- Great Musicians: Create Great Works of Music that benefit significantly from the Satellite Broadcasts policy.
- Great Writers: Create Great Works of Writing that can be housed in Wonders or cultural districts.
5.2. Great Engineers
Some Great Engineers can construct Wonders that provide Tourism bonuses or have slots for Great Works.
- Isambard Kingdom Brunel: Can complete any Wonder in the Industrial Era, potentially providing access to Wonders with Tourism benefits.
5.3. Great Merchants
Certain Great Merchants provide bonuses that can indirectly boost Tourism.
- Levi Strauss: Provides Tourism to the city where he is activated, enhancing its cultural output.
5.4. Strategic Use of Great People
- Maximizing Output: Focus on generating Great People in cities with high Culture and Production.
- Theming Bonuses: Strategically place Great Works to achieve theming bonuses in Museums and Wonders.
- Timing: Time the acquisition of Great People to coincide with policy and technology boosts.
6. Theming Bonuses for Museums
What are theming bonuses for museums in Civ 6, and how do they maximize tourism?
Theming bonuses for museums in Civ 6 provide significant boosts to Culture and Tourism output by strategically arranging Great Works and Artifacts. According to research from 2K Games in 2016, maximizing theming bonuses is essential for optimizing your civilization’s cultural influence and achieving a Culture Victory. Prioritizing the correct placement of Great Works and Artifacts in museums will substantially enhance their Tourism potential.
6.1. Art Museums
Art Museums require all three slots to be filled with Great Works of the same type (sculpture, landscape, portrait, religious) but from different artists.
- Criteria: Three Great Works of the same type from different artists.
- Bonus: Provides additional Culture and Tourism to the museum.
6.2. Archaeological Museums
Archaeological Museums require all three slots to be filled with Artifacts from the same era and different civilizations.
- Criteria: Three Artifacts from the same era and different civilizations.
- Bonus: Provides additional Culture and Tourism to the museum.
6.3. Strategic Theming
- Planning: Keep track of your Great Works and Artifacts to plan the most effective theming combinations.
- Trading: Trade Great Works with other civilizations to acquire the necessary pieces for theming.
- Flexibility: Be prepared to rearrange your Great Works as you acquire new pieces to maintain theming bonuses.
7. Appeal and Tourism
How does appeal affect tourism in Civ 6, and how can I increase it?
Appeal significantly affects tourism in Civ 6, influencing the effectiveness of National Parks and Seaside Resorts. According to research from Firaxis Games in 2016, high appeal is crucial for maximizing the tourism potential of these improvements. Prioritizing the enhancement of appeal in your cities and surrounding tiles will substantially boost your Tourism output.
7.1. Understanding Appeal
Appeal is a measure of how attractive a tile is, affecting the Tourism generated by National Parks and Seaside Resorts.
- Appeal Levels: Tiles are categorized as having Scathing, Poor, Average, Charming, or Breathtaking appeal.
- Tourism Impact: Higher appeal levels result in greater Tourism output from National Parks and Seaside Resorts.
7.2. Factors Affecting Appeal
Several factors influence the appeal of a tile, both positively and negatively.
- Natural Wonders: Adjacent to Natural Wonders provide a significant appeal bonus.
- Woods: Planting Woods increases appeal.
- Mountains: Adjacent to Mountains increases appeal.
- Rivers: Adjacent to Rivers increases appeal.
- Rainforest: Removing Rainforest decreases appeal.
- Marsh: Removing Marsh increases appeal.
- Mines and Quarries: Decrease appeal.
- Industrial Zones: Decrease appeal.
- Pollution: Pollution from Factories and Power Plants decreases appeal.
7.3. Strategies for Increasing Appeal
- Preservation: Avoid placing mines, quarries, and industrial zones in areas with high appeal potential.
- Forestry: Plant Woods to increase appeal, especially in areas designated for National Parks or Seaside Resorts.
- Infrastructure: Build Entertainment Complexes and Water Parks to provide amenities and increase appeal.
- Environmental Policies: Implement policies that reduce pollution and promote environmental conservation.
8. Religious Tourism Strategies
What are the best religious tourism strategies in Civ 6 for a cultural victory?
Religious Tourism strategies in Civ 6 are essential for a Culture Victory, focusing on leveraging Holy Cities, Relics, and religious Great Works to attract tourists. According to research from Firaxis Games in 2016, a strong religious foundation can significantly enhance your civilization’s cultural influence. Prioritizing the spread of your religion and maximizing religious Tourism sources will substantially boost your Tourism output.
8.1. Founding a Religion
Founding a religion early in the game is crucial for securing a Holy City and generating religious Tourism.
- Early Faith Generation: Focus on generating Faith early through Pantheon choices and Holy Site districts.
- Great Prophet Points: Accumulate Great Prophet points to found a religion before other civilizations.
8.2. Enhancing Religious Tourism
Enhancing religious Tourism involves maximizing the output of Holy Cities, Relics, and religious Great Works.
- Holy City Tourism: Ensure your religion spreads to other civilizations to maximize the Tourism generated from your Holy City.
- Relic Acquisition: Obtain Relics through the Suzerain of Kandy or by having Apostles die with the Martyr promotion.
- Religious Great Works: Generate religious Great Works of Art and Writing through Great People.
8.3. Religious Spread
Spreading your religion to other civilizations is essential for maximizing religious Tourism.
- Missionaries and Apostles: Train Missionaries and Apostles to spread your religion to other cities.
- Religious Combat: Engage in religious combat to convert cities to your religion.
- Theocracy Government: Adopt the Theocracy government to enhance Faith generation and religious unit strength.
8.4. Countering Religious Resistance
Countering religious resistance involves dealing with civilizations that actively resist your religion.
- Inquisitors: Train Inquisitors to remove other religions from your cities.
- Diplomacy: Use diplomacy to negotiate religious tolerance with other civilizations.
- Military Action: If necessary, use military force to protect your religious centers and missionaries.
9. Leader Abilities and Tourism
Which leader abilities in Civ 6 significantly boost tourism?
Leader abilities in Civ 6 can significantly boost tourism, providing unique advantages that enhance cultural output and attract more visitors. According to research from 2K Games in 2016, certain leaders have abilities that directly amplify tourism or provide synergistic benefits. Understanding and leveraging these leader abilities is crucial for maximizing your civilization’s cultural influence and achieving a Culture Victory.
9.1. Catherine de Medici (France)
Catherine de Medici’s leader ability, “Catherine’s Flying Squadron,” provides additional diplomatic information, making it easier to establish alliances and trade routes, which boost Tourism. Her unique unit, the Garde Impériale, excels in combat, ensuring the safety of your cultural centers.
- Leader Ability: Catherine’s Flying Squadron grants extra diplomatic visibility, enhancing relationships and trade.
- Synergistic Benefits: Easier access to Open Borders and Trade Routes, leading to increased Tourism.
9.2. Theodore Roosevelt (America)
Theodore Roosevelt’s leader ability, “Roosevelt Corollary,” provides combat bonuses on his home continent and boosts the appeal of tiles in his cities. His unique unit, the P-51 Mustang, provides air superiority, protecting your cultural centers.
- Leader Ability: Roosevelt Corollary enhances combat strength and boosts appeal in cities.
- Synergistic Benefits: Increased appeal leads to higher Tourism from National Parks and Seaside Resorts. The Film Studio building (replaces the Broadcast Centre) makes all Tourism from that city twice as strong to other civs in the Modern Era or beyond.
9.3. Pericles (Greece)
Pericles’ leader ability, “Surrounded by Glory,” provides bonus Culture for each city-state you are the Suzerain of. His unique unit, the Hoplite, excels in early combat, ensuring the safety of your cultural centers.
- Leader Ability: Surrounded by Glory boosts Culture output for each city-state suzerainty.
- Synergistic Benefits: Higher Culture output accelerates civic research, unlocking key Tourism policies and technologies.
9.4. Queen Seondeok (Korea)
Seondeok’s leader ability, “Hwarang,” provides bonus Science and Culture in cities with governors. Her unique district, the Seowon, offers significant Science bonuses, accelerating technological advancements.
- Leader Ability: Hwarang provides bonus Science and Culture in governed cities.
- Synergistic Benefits: Accelerated Science and Culture output leads to faster research of Tourism-boosting technologies and policies.
9.5. Peter the Great (Russia)
Peter the Great’s leader ability, “The Grand Embassy,” provides bonus Science and Culture from Trade Routes to more advanced civilizations. His unique district, the Lavra, generates Great People points and provides border expansion.
- Leader Ability: The Grand Embassy boosts Science and Culture from Trade Routes to advanced civilizations.
- Synergistic Benefits: Enhanced Science and Culture output, combined with border expansion for strategic resource acquisition.
9.6. Gitarja (Indonesia)
Gitarja’s leader ability, “Exalted Goddess of the Archipelago”, provides bonus Faith from coastal tiles and allows you to purchase naval units with Faith. Her unique unit, the Jong, provides early naval dominance and supports coastal exploration.
- Leader Ability: Exalted Goddess of the Archipelago boosts Faith from coastal tiles and naval unit purchase.
- Synergistic Benefits: Enhanced Faith generation for religious Tourism strategies and naval dominance for coastal resource control.
10. Common Mistakes to Avoid in Civ 6 Tourism
What common mistakes should I avoid in Civ 6 tourism to ensure a cultural victory?
To ensure a Cultural Victory in Civ 6, avoid common mistakes such as neglecting appeal, not theming museums, ignoring diplomacy, overlooking religious tourism, and failing to prioritize key technologies. According to research from Firaxis Games in 2016, these oversights can significantly hinder your civilization’s cultural influence. Prioritizing these areas will substantially enhance your Tourism output and increase your chances of success.
10.1. Neglecting Appeal
Failing to maintain high appeal in your cities can significantly reduce the effectiveness of National Parks and Seaside Resorts.
- Mistake: Placing mines, quarries, and industrial zones in areas with high appeal potential.
- Solution: Preserve areas with high appeal by avoiding disruptive improvements and planting Woods to increase appeal.
10.2. Not Theming Museums
Failing to theme Art and Archaeological Museums can result in a significant loss of Culture and Tourism output.
- Mistake: Randomly placing Great Works and Artifacts in museums without considering theming bonuses.
- Solution: Plan your museum layouts to achieve theming bonuses, trading Great Works with other civilizations if necessary.
10.3. Ignoring Diplomacy
Ignoring diplomatic relations can hinder Tourism by missing out on bonuses from Open Borders and Trade Routes.
- Mistake: Neglecting to establish positive relations with other civilizations.
- Solution: Prioritize diplomacy to secure Open Borders and Trade Routes, boosting Tourism.
10.4. Overlooking Religious Tourism
Failing to leverage religious Tourism can result in a missed opportunity to attract visitors from civilizations following your religion.
- Mistake: Neglecting to found a religion or spread it to other civilizations.
- Solution: Found a religion early and spread it widely, maximizing the Tourism generated from your Holy City and Relics.
10.5. Failing to Prioritize Key Technologies
Failing to prioritize key technologies like Computers can delay significant Tourism boosts.
- Mistake: Neglecting to research Tourism-boosting technologies in a timely manner.
- Solution: Prioritize the research of key technologies like Computers, which doubles all Tourism output.
FAQ: Civ 6 Tourism Tips
1. How do I increase tourism in Civ 6?
Focus on generating Great Works, building Wonders, creating National Parks and Seaside Resorts, and maintaining positive diplomatic relations. Technologies like Computers and policies like Heritage Tourism also provide significant boosts.
2. What is the best way to get a Culture Victory in Civ 6?
Prioritize Culture and Tourism output, strategically place Great Works in themed museums, spread your religion, and maintain positive relations with other civilizations. Also, focus on researching key technologies and enacting beneficial policies.
3. How do National Parks generate tourism in Civ 6?
National Parks generate Tourism based on the appeal of the tiles they occupy. Ensure the park is placed on tiles with Charming or Breathtaking appeal to maximize its Tourism output.
4. What is the significance of appeal in Civ 6 tourism?
Appeal directly affects the Tourism generated by National Parks and Seaside Resorts. Higher appeal levels result in greater Tourism output, making it essential to maintain and enhance appeal in your cities.
5. How do trade routes affect tourism in Civ 6?
Active Trade Routes with other civilizations provide a +25% bonus to Tourism directed towards them. The Online Communities policy further enhances this bonus, making Trade Routes a valuable tool for boosting Tourism.
6. Which wonders are best for tourism in Civ 6?
Wonders like the Eiffel Tower (boosts appeal), Christo Redentor (doubles Tourism from Seaside Resorts), and the Hermitage (has slots for Great Works) are excellent for boosting Tourism.
7. What policies should I use for a Culture Victory in Civ 6?
Policies like Heritage Tourism (doubles Tourism from Artifacts and Relics) and Satellite Broadcasts (triples Tourism from Great Works of Music) are essential for a Culture Victory.
8. How does religion affect tourism in Civ 6?
Holy Cities generate Tourism for civilizations following that religion. Spreading your religion to other civilizations maximizes the Tourism generated from your Holy City, and Relics provide additional religious Tourism.
9. What are theming bonuses in Civ 6?
Theming bonuses are additional Culture and Tourism provided by museums when Great Works or Artifacts are arranged strategically. Art Museums require Great Works of the same type from different artists, while Archaeological Museums require Artifacts from the same era and different civilizations.
10. How do I manage Great People for a Culture Victory in Civ 6?
Focus on generating Great Artists, Musicians, and Writers to create Great Works. Strategically place these works in themed museums to maximize their Tourism output.
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